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Posted: Thu Aug 10, 2006 3:11 am
by Talibanman
nice m16, now the clip looks just right :)
great work!

Posted: Thu Aug 10, 2006 5:50 pm
by Alpha
I love the M203. That texture is not bad at all, IMO. If possible, you might want to adjust the model so the end doesn't collide with the trooper's face.

Posted: Fri Aug 11, 2006 1:29 am
by rebel_scum
VERY sick models :D I'm drooling here and wishing i had swbf2...

keep up the great work!

Posted: Fri Aug 11, 2006 9:09 am
by Moving_Target
Talibanman wrote:nice m16, now the clip looks just right :)
great work!
lol Thanks!
Alpha wrote:I love the M203. That texture is not bad at all, IMO. If possible, you might want to adjust the model so the end doesn't collide with the trooper's face.
Lol i see what you mean.
rebel_scum wrote:VERY sick models :D I'm drooling here and wishing i had swbf2...

keep up the great work!
Thanks Rebel Scum! May you should get SWBF2 it's $20 now. Or when i release the files you add them to your/anyone's BF1 maps.

Posted: Fri Aug 11, 2006 11:52 am
by rebel_scum
Yeah, or if you gave me the ModID folder i could convert the whole thing to BF1

Posted: Fri Aug 11, 2006 2:50 pm
by Moving_Target
I could do that. But i haven't started mapping and GCW won't even work. ANyways to help Alpha in his Firefly map he asked me to make some flags 4 him, because t551t551 disappeared. I looked in the XSI tuts and found the animating texture tutorial, and how it deals with frames. My question is how do i animate the flag? I mean how do i put/place the texture in each frame. to make look like it's waving.

Image

Image

Thanks!

Posted: Fri Aug 11, 2006 5:12 pm
by Moving_Target
Update: The boga

Image

Posted: Fri Aug 11, 2006 5:26 pm
by RevanSithLord
lmao. It's not the boga.

It's a Varactyl, her name happened to be Boga. Unless you knew that and...eh nevermind.

But still nice job.

Posted: Fri Aug 11, 2006 7:18 pm
by Moving_Target
Yeah... i knew that. But everyone knows who the boga was and some know what a Varactyl. Plus i was to lazy to spell Varactyl. Thanks.

Posted: Sat Aug 12, 2006 5:52 pm
by Moving_Target
1 month anniversary since i started modelling! Sorry no new updates

Posted: Sat Aug 12, 2006 6:11 pm
by sawyerdk9
Congradulations! You've done alot in one month.

Posted: Sun Aug 13, 2006 1:17 am
by Linus
Congrats' Target'! Image

- Linus

Posted: Mon Aug 14, 2006 3:15 pm
by Moving_Target
Thanks guys! Sorry still no updates. Probably no updates 4 abit.

Posted: Tue Aug 15, 2006 4:59 pm
by Moving_Target
I'm back! Well back XSIing. Update:
Image

Also I need opinons on the Varactyl.

Posted: Tue Aug 15, 2006 11:56 pm
by Teancum
Moving_Target wrote:Alrighty the 99.5% complete General Grievous wheel bike!!

Image

Image

Image

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Enjoy!!!

Also i found out why i love XSI. Because it's just like buildling with LEGOs! Except you have to make the blocks yourself. :D

Target
If you get that textured I'll get it in-game and running perfect for you.

Nice!

Posted: Wed Aug 16, 2006 12:22 am
by sawyerdk9
OOO How exciting. YAY!

Moving_Target what is the update of?

Posted: Wed Aug 16, 2006 11:10 am
by Moving_Target
Moving_Target wrote:I'm back! Well back XSIing. Update:
Image

Also I need opinons on the Varactyl.
That sawyerdk9 is part of something I'm making....4 a map...

Posted: Thu Aug 17, 2006 9:34 pm
by Kyross
Aaagh, whenever I look at your stuff it makes me want to model. --

the reek is alright, but I'mthinking the Varactyl's head is too fan-shaped. I'm assuming you weregoing to texture the feathers on it, and to make some individual feathers would knock the poly count through the roof, but maybe you can use the move point tool(oradd some if there are nopoints free) to make that area so it isn't totally smooth. You should be able to do this without adding any polies, depending on how it is made.

Posted: Fri Aug 18, 2006 5:53 pm
by Moving_Target
Yup exactly. I was trying to cut down polys. I'll do that thanks Kyross!

Update:

Image

Posted: Fri Aug 18, 2006 6:40 pm
by Penguin
nice cantina