Page 1 of 1

Invisible Polygons? [Solved]

Posted: Fri Aug 15, 2008 8:09 am
by Warlord28
I have from the mesh edges removed 'points translate and new polygons added!
Hidden/Spoiler:
Image
Funny enough nothing is to be seen by the exported model! Pay attention to the lens.
Hidden/Spoiler:
Image
The uv's are new'If I have to do there on something certain eighth one?

Re: Invisible Polygons???

Posted: Fri Aug 15, 2008 8:25 am
by AceMastermind
Turn on backface culling in your viewport to see if some of your polygons have normals facing the wrong way, then invert them if necessary.
Also, you shouldn't use the Pan and Zoom Tool(Z key) when navigating your scene in XSI because it distorts everything, use the Navigation Tool(S key) instead.

Re: Invisible Polygons???

Posted: Fri Aug 15, 2008 9:47 am
by FragMe!
Another thing to try is, after you have finished texturing your model and are ready for a final export
select your model go to Modify/ Poly Mesh and select Triangulate. It helps to fill in the "missing" polies
especially on sharp rises.

Re: Invisible Polygons???

Posted: Fri Aug 15, 2008 12:42 pm
by Warlord28
thank you this has functioned very well!