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W.I.P - DC-15 Blaster Carbine
Posted: Sat Apr 01, 2006 10:27 am
by OOM-9
There we go, a proper clone carbine...
Needs texture, and someone to export it into the game
~OOM-9
RE: W.I.P - DC-15 Blaster Carbine
Posted: Sat Apr 01, 2006 12:28 pm
by Leviathan
Off-topic : OOM-9, might I know whether you've converted the DC-15B Blaster Carbine's MeSH file shipping with Star Wars Battlefront II into a file-format handled by your Softimage|XSI Mod Tools Copy through BConstructor ? Unless you've conceived the above one on your own ?...
Posted: Sat Apr 01, 2006 12:57 pm
by OOM-9
Actually, the current republic pistol isn'tthe carbine anyways, we have been using it as such, but it's really the
DC-17 I went ahead and modelled a new weapon which is accurately the
DC-15 Carbine
I openned the good old battle droid via bconstructor -> Milkshape -> XSI, but it's model was two funky to use so I had to remodel it using the old bdroid as a template.
This model is completely my own model I made after studying screens and the republic pistol mesh.
~OOM-9
Posted: Sun Apr 02, 2006 10:06 am
by OOM-9
GEH the texture editting screen annoys the crap outta me
>.<
~OOM-9
Posted: Sun Apr 02, 2006 10:42 am
by Leviathan
While we are at it, OOM', have you equally planned on designing your own textures intended to this DC-15 Blaster Carbine, or will you exploit those created by Pandemic Studios, instead ?
Posted: Sun Apr 02, 2006 11:05 am
by OOM-9
Leviathan wrote:While we are at it, OOM', have you equally planned on designing your own textures intended to this DC-15 Blaster Carbine, or will you exploit those created by Pandemic Studios, instead ?
for the battledroid I intend to use the Pandemic textures, because I want the model to conform to the current SWBF2 look.
For the carbine we'll see.
~OOM-9
Posted: Sun Apr 02, 2006 12:54 pm
by Leviathan
OK,
OOM-9, now I have another question, that you might find rather "
dared", but as you're an "
extrovert"
Star Wars Battlefront I /
II modder, I guess you will accept to give me a
frank answer...
So, might I know whether you would be ready to release
dotXSI files of some of the models you've created so far through
Softimage|XSI Mod Tools and which will be used in your upcoming mods ?

Posted: Sun Apr 02, 2006 1:10 pm
by OGEB1103
I hoping he isn't going to yet as they are going to be used in both the ARC: Republic Vanguard and Clone Wars Realism projects. If he does they will most likey be after these major projects have been presented to the public.
Ps. I'm using the persons i'm staying ats comp, so don't think i'm avoiding you NeVaR, cos i'm not! Oh and the carbine looks great too.
PPs. The current pistol is the DC-17 Repeater Hand Blaster, not to be confused with the DC-17 Pistol which also still needs to be modeled. I gave Dragonum some goods pics but he hasn't been online for a while so i don't know whether he has done anything yet.
PPPs. I'm wondering whether there is going to be any security and pilot droids in RV as to what you said earlier about space maps. If not i would like to thankyou because i guess you are simply making them for me!
Posted: Sun Apr 02, 2006 1:39 pm
by OOM-9
Texture is like... 60% completed, then I have to send it to someone for setup and export, then wewill fix the .hud icon andboom!
~OOM-9
Posted: Sun Apr 02, 2006 1:55 pm
by Leviathan
I have to admit the texture you've applied to this DC-15 Blaster Carbine's mesh is not bad at all for a "
60% completed" one... Did you design it
yourself ?

Posted: Sun Apr 02, 2006 1:59 pm
by Jawa_Killer
looks really cool! r u gonna release it?
Posted: Sun Apr 02, 2006 2:32 pm
by OOM-9
100% complete, and no that texture is the rep_inf_weap_pistol.tga
And yes it will be released after it debues in the realism and ARC mods
~OOM-9
Posted: Sun Apr 02, 2006 2:35 pm
by Talibanman
omg! that's the coolest thing ever!

shotgun skins would be nice too, will you make one for clone wars realism mod?
Posted: Sun Apr 02, 2006 2:37 pm
by OOM-9
hoping there are no shotguns in the realism mod O.o
I hate the shotgun, the engineers will prolly have carbines and the troopers rifles.
Talk to OGEB about that.
~OOM-9
Posted: Sun Apr 02, 2006 3:16 pm
by Talibanman
okay, didn't know that they weren't in.
the carbine will suffice then

Posted: Sun Apr 02, 2006 4:25 pm
by OGEB1103
Yah, shotguns have no place in the Star Wars Universe, carbines all the way. lol

I am hoping to implement a common weapon for each team. i.e. the carbine will be the sergeant/lietenent clone's weapon and the sbd's second weapon (replacing the tri-shot). the normal clone trooper and the sbd will have a slower more harder hitting rifle/wrist blaster as primary weapons where the engineers will have the average rifle as their weapon. (note: i'm gonna do 2 varients of the blaster/carbine 1 will be normal strength and speed while the other will be faster and weaker)
hmmmm... sorry if i went a bit offtopic

Posted: Sun Apr 02, 2006 5:17 pm
by JabbaLovesLava
Woah, that look nice.

(and btw, the current pistol isnt the DC-17, iutsa mde up model. I've started on a DC-17, but never actually finished

)
Posted: Sun Apr 02, 2006 5:25 pm
by OOM-9
Clone with untextured carbine... lost texture in export,gotta fix that...
Thanks Bandu
And it IS the DC-17 Hand Blaster carrier by the ARC Troopers, captain Fordo has 2 of them.
~OOM-9
Posted: Mon Apr 03, 2006 9:12 am
by OGEB1103
Let me clarify somethin here. There are 2 types of DC-17 (maybe more, i don't know), the current pistol is a DC-17 Repeater Hand Blaster (meaning that it is fully automatic like the rifles are, not the pistols). The DC-17 Pistol is a pistol varient that is trigger singled. Commander Bly and his lietenants wield dual DC-17 Pistols, unlike Captain Fordo who wields dual DC-17 Repeater Hand Blasters. Oh and BTW Jabba, you don't need to worry about the DC-17 pistol cos i'm gonna have one in my mod!

Posted: Mon Apr 03, 2006 9:12 am
by Qdin
it should be a little bigger..

that one looks like a single-handed weapon
