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WHO MOVED MY MOUNTAIN?!
Posted: Mon May 02, 2005 12:45 pm
by OOM-9
Ok guys... working on a map, as it were that has lots of water with only a little bit above the water.
On one side of the map I raise the terrain to a small hill to support a base like construction... (out of the water level)
It all looks good in Zeroedit, I sink the buildings into the hill, make terrain alterations to make sure there are no gaps or glitches, etc.
Place props, place buildings, place CPs.
Then I munge.
Then I test...
Now mind you in zeroedit all you are about to see are supposed to be sunk into a small hill...
In this one you can see the small hill in the distance...
here is me jetjumping up to one of my floating buildings and looking at the traitorous hill.
looking around in confusion...
cursing the traitorous hill for it's mobility.
Why is my mountain moving?
or rather... is my buildings moving? and has it to do with the water by anychance?
I am confused... I build ARC: Theed Estate with no problems like this, and that map has a whole palace balanced on a cliff... with can't this little hill sit still?
Posted: Mon May 02, 2005 12:50 pm
by OOM-9
Posted: Mon May 02, 2005 12:55 pm
by OOM-9
dragonum may have found my problem... testing stage: begin

Posted: Mon May 02, 2005 5:31 pm
by Kyross
Iiinteresting. One of my failed maps I had raised a large piece of the battlefield and put walls around it to make an arena. When testing my map turned itself insdie out and everyone would take two steps before falling to a fiery death. Seems sometimes bfbuilder likes to change things when we aren't paying attention.
Posted: Mon May 02, 2005 6:30 pm
by NegativeSmiley
That happens to me on my map. Everynow and then it'll delete a command post even though I dont' work with objects. Its a tricky one.
Posted: Mon May 02, 2005 9:25 pm
by fruitymarshmallow
I think it is BF builder. It jacks up sometimes
Posted: Tue May 03, 2005 12:40 am
by OOM-9
yup
*watches assistant monkeys run around testing things... notices one isn't wearing it's lab coat prperly and scurries off to adjust it*
Posted: Tue May 03, 2005 2:30 am
by OOM-9
my sky is moving my mountain?!
*orders research monkeys to take apart the sky files*
Posted: Tue May 03, 2005 7:35 am
by Qdin
*My monkey gets jealous, and tries to think of another sollution - after the following xplosion, I THINK I might have to get another monkey...*
Well, I hope NONE of theese problems with BF Builder will show in SWBF2
and do you know where I can get new research monkeys...? my other one is broke

lol
C ya

Posted: Tue May 03, 2005 12:29 pm
by Leviathan
my sky is moving my mountain?!
I find this strange too...
Posted: Tue May 03, 2005 12:35 pm
by OOM-9
"No matter how the wind howls, the mountain cannnot bow to it." ~ Some Disney Movie
I find this applies on this topic

Posted: Wed May 04, 2005 9:11 am
by Rends
I would also know what cause this strange terrain height behavior. It happened to me too when working on some maps.
Might it be that Fred misunderstood this because i can“t believe also that it has something to do with the sky file?
Posted: Wed May 04, 2005 9:50 am
by Qdin
Well, how did YOU fix it Rends? Share yur knowledge
I hope you guys can find a sullotion

Posted: Wed May 04, 2005 10:14 am
by Rends
Qdin wrote:Well, how did YOU fix it Rends? Share yur knowledge
I hope you guys can find a sullotion

Sometimes i started the map from scratch other times i simple moved the terrain up or down so it was fine in game but no longer in the Editor.
Posted: Wed May 04, 2005 2:16 pm
by Leviathan
I hope you guys can find a solution
There are always solutions... You just need to seek and find them...
Posted: Thu May 05, 2005 1:04 am
by OOM-9
actually I discovered my problem...
I had the terrain size at
150 x 50
still a cool thread

Posted: Thu May 05, 2005 7:38 am
by Leviathan
Are you sure this is the real problem ?
Posted: Thu May 05, 2005 8:17 am
by Qdin
and to Psych0Fred:
WOW!!! INCREDIBLE

man, THATS good to know
hehe, if you got info about some of the other scripts to Newbies like ME

please post it

lol
C ya - and I'm glad you found a sulotion OOM-9
Posted: Thu May 05, 2005 10:19 am
by Leviathan
and I'm glad you found a solution OOM-9
As all other
GameToast's members, I think...
Posted: Fri May 06, 2005 2:35 pm
by Rends
Well after reading Freds posts i still think that at least i talk about a different problem . Anyway i will post screenies once i ran into MY problem again.
Rends