Missing textures/tga's? [solved]

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gcr
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Missing textures/tga's? [solved]

Post by gcr »

Working on my fist map, i decided to copy the entire odf/msh folders from Hoth to my new map
(because it's going to be a hoth map) rather than try to fool with getting all the proper files. But i still seem to be having a few texture issues; certain objects are missing their tga's, and i can't find them anywhere in the mod tools. For example, hoth_prop_crate_4 and hoth_prop_crate_5 both use the "all_powercrates_inf.tga" texture, and it doesn't appear to exist in the modtools at all. The crates appear in both ZE and SWBFViewer as textureless. This seems to happen for other objects, too.
Last edited by gcr on Sun Jul 11, 2010 2:19 pm, edited 1 time in total.
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Culvar
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Re: Missing textures/tga's?

Post by Culvar »

Their probably either:
(A. Used to work in SWBF1's Hoth.
or (B. Models that the developers never finished
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SAMofBIA
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Re: Missing textures/tga's?

Post by SAMofBIA »

hmm maybe your computer didnt fully download the modtools, perhaps you should re-install after moving your worlds somewhere else.

EDIT: i believe mine have the TGA's.
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Re: Missing textures/tga's?

Post by ArkAngel »

I don't have tgas for them either, I just don't use them. in the deathstar assets there are good crates for cover and stuff.

sam, I don't think he half downloaded it lol
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Re: Missing textures/tga's?

Post by SAMofBIA »

you never know, my computer randomly starts virus protection crap all the time and makes my visual munge freeze up. it could have happened.

EDIT: never mind, my crate 4 and 5 dont have the TGA's either. though, the only one worth while is crate 4, crate 5 is a mystery to me. anyway.
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Re: Missing textures/tga's?

Post by fasty »

SAMofBIA wrote:hmm maybe your computer didnt fully download the modtools, perhaps you should re-install after moving your worlds somewhere else.
Highly unlikely.
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Re: Missing textures/tga's?

Post by SAMofBIA »

(my last post) ^^^^
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Re: Missing textures/tga's?

Post by gcr »

So, i guess this is solved
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