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Re: Hapes: Zoar'Ani Canyon
Posted: Tue Jan 04, 2011 3:47 pm
by CressAlbane
I like the ganaram name!
Re: Hapes: Zoar'Ani Canyon
Posted: Wed Jan 05, 2011 3:13 am
by Nova Hawk
Wow Bob, I think this is your best map yet! I'm not much of a fan for Canyon maps but this one looks really good. I like the who safari-ish style you got going.

Re: Hapes: Zoar'Ani Canyon
Posted: Sat Jan 08, 2011 8:48 pm
by modmaster13
Darth_Spiderpig wrote:modmaster13 wrote:ATTEs and ATATs wouldnt be a bad idea! Keep up the good work!

While I love AT-TEs, I fear they will have problems with moving around in the canyon.

You are 100% right!

Re: Hapes: Zoar'Ani Canyon
Posted: Mon Jan 17, 2011 11:15 pm
by bobfinkl
Update:
Canyon walls have been retextured along with the trees, 300+ hintnodes added on the entire map, custom sides added to extra era.
Screens:
To do:
Add a campaign mode.
Re: Hapes: Zoar'Ani Canyon
Posted: Tue Jan 18, 2011 10:11 am
by commander501stappo
I like it, and I've allways loved campaign maps,

Re: Hapes: Zoar'Ani Canyon
Posted: Tue Jan 18, 2011 12:29 pm
by sampip
Nice textures on the trees, though some of the rock textures on the canyon walls look a bit stretched IMO. Good work all the same

Re: Hapes: Zoar'Ani Canyon
Posted: Tue Jan 18, 2011 12:41 pm
by acryptozoo
Trees and canyons look alot better

Re: Hapes: Zoar'Ani Canyon
Posted: Tue Jan 18, 2011 9:22 pm
by bobfinkl
sampip wrote:Nice textures on the trees, though some of the rock textures on the canyon walls look a bit stretched IMO. Good work all the same

That's to do with the bad UV job done on the objects, nothing I can do about that as I am as incapable at modeling as could be.
But besides the release should be by the end of the month. However, I'm not certain as progress is slow since my computer sometimes decides to do odd things and I have to restart my computer to do just about anything and I lose interest when that happens.
Re: Hapes: Zoar'Ani Canyon
Posted: Tue Jan 18, 2011 9:27 pm
by skelltor
It looks like a cool map but IMHO it looks to saturated and bright.
Re: Hapes: Zoar'Ani Canyon
Posted: Thu Jan 20, 2011 6:35 am
by DarthD.U.C.K.
yeah i agree, do you really want to go for this cartoonish saturation?
beside that the environment looks great as usual.

Re: Hapes: Zoar'Ani Canyon
Posted: Thu Jan 20, 2011 6:37 pm
by bobfinkl
The canyon walls are too bright and saturated, that much is true, but I found bf2 to overall be a very dull colorless game (especially on environments that should be bright) when it came to the environments so I try to saturate textures more and bring more life to them.
Re: Hapes: Zoar'Ani Canyon
Posted: Sat Jan 22, 2011 8:03 am
by theultimat
Looks great.

I really like the green of the leaves, but I think the green marks on the canyon walls look a bit out of place.
Re: Hapes: Zoar'Ani Canyon
Posted: Wed Feb 23, 2011 6:01 pm
by bobfinkl
Hello everyone, I haven't posted on this thread recently because I had been working on and off on the map, however looking at it now I've decided I really don't like the map and how it turned out. I am willing to give the maps source to be completed by another person, if you want to contact me through PM or xfire (no guarantees on whether or not I'll give the sources to anyone who PM's me though).
Administators/Moderators please lock this thread.