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Yet another very important announcement
Posted: Thu Apr 27, 2006 10:57 pm
by xwingguy
Look familiar:
If not go back and watch the BF2 trailers and pay special attention to the hangars.
Basically I found out that if you have a mesh that doesn't have an option file, just duplicate an option file you have already and rename it the name of the mesh file with a .msh extension. It's so stupid and simple that it works.

RE: Yet another very important announcement
Posted: Thu Apr 27, 2006 11:02 pm
by RevanSithLord
Wow! Very clever X-wing Guy!!!!

Posted: Thu Apr 27, 2006 11:03 pm
by Vyse
The mesh is a very nice find! But the .option... I guess some people couldn't figure that out...
Posted: Thu Apr 27, 2006 11:07 pm
by mnl1121
nice find man. hay i wonder how many objects u can do this with.
Posted: Thu Apr 27, 2006 11:24 pm
by xwingguy
cis_fedcruiser_shield_blue (Actually, it's just a pair of shields that fits nicely in the cis hangar)
spa1_prop_scaffold (in the pic)
spa2_prop_crate2
(I bet that in the other assets there are a lot more. I haven't even gotten through space yet.)
Posted: Fri Apr 28, 2006 3:34 pm
by PvtParts
On Topic: Niceee. And i always wondered what the scaffold was. Will use this often.
Off Topic: Okay wait how did you get that r2 in there?
and does he repair ships?
im really trying to get an r2 or r5 that repairs ships for my map, but to no avail
Posted: Fri Apr 28, 2006 3:38 pm
by OGEB1103
I saw the mesh in there but couldn't find any textures for it (just to clarify if i had found the one from the trailer) also, does it come in red? cos i'd prefer that
EDIT: just looked and found that i had found the odf and texture for the rep one but no mesh, but i guess it will need some tweaking to get it to work (spa2_prop_repscaffold)
Posted: Fri Apr 28, 2006 6:08 pm
by Tohron
PvtParts wrote:im really trying to get an r2 or r5 that repairs ships for my map, but to no avail
Have you seen the vehicle regeneration (I think that's the name) R4 under Common/odfs? Or was that where you got the idea?
Posted: Fri Apr 28, 2006 6:51 pm
by xwingguy
yes I have been using them, R2 are of a special droid classlabel and must be manually place in the game. Their only weapon is the fusion cutter. r5s, I haven't gotten to work yet but stay on topic.
Posted: Fri Apr 28, 2006 7:25 pm
by JabbaLovesLava
That looks cool, but i'm not diggin the texture for some reason (highlighter yellow in a hangar?

)
Posted: Fri Apr 28, 2006 7:28 pm
by PvtParts
It looks better close up - its not all bright, it has detail.
Posted: Fri Apr 28, 2006 8:11 pm
by xwingguy
JabbaLovesLava wrote:That looks cool, but i'm not diggin the texture for some reason (highlighter yellow in a hangar?

)
Do you like the red variation better?
Took a skin called spa2_prop_rep_scaffold and renamed it as spa1_prop_scaffold. Amazing ain't it?

Posted: Fri Apr 28, 2006 8:21 pm
by PvtParts
Wonder if you know this: does the scaffold msh have override texture capabilities? would be much easier to simply create a scaffold2.odf that uses the red texture, than to have to copy everything over (i mean so we could use both red and yellow, instead of one overrighting the other)
Posted: Fri Apr 28, 2006 8:32 pm
by JabbaLovesLava
Yes rusty red is MUCH better

Posted: Fri Apr 28, 2006 8:37 pm
by DeathRow
Whoah that looks great, I agree red is better
Posted: Sat Apr 29, 2006 12:25 am
by Lord-Bandu
the yellow is better and more like the real thing but it doesnt match the hangar that pandemic took out of their ..ahem .. behind for the mon calamari cruiser.