Page 1 of 1
Man a disabled vehicle [Solved]
Posted: Sun Feb 07, 2016 7:27 pm
by Oceans14
I'm trying to set up a crashed/disabled republic fightertank where the player can still man the top turret. My problem is, while I know this should be an armed building, I keep getting confused when it comes time to add the turret to the weapon section. Here is what I have in the odf so far:
As of now the mesh is appearing in ZE but not in game, even though I added it to the world folder. Interestingly the damage flames are there, floating.
Help would be appreciated, thanks!
Re: Man a disabled vehicle
Posted: Sun Feb 07, 2016 10:20 pm
by AQT
What happens if you use positive values for the MaxHealth and RespawnTime?
Re: Man a disabled vehicle
Posted: Sun Feb 07, 2016 11:19 pm
by Oceans14
AQT wrote:What happens if you use positive values for the MaxHealth and RespawnTime?
That at least got it visible, but I can't enter it.... I noticed in some odfs there is a TURRETSECTION and in others there is a FLYERSECTION. I used flyer in my odf. Would it matter which label I use?
Re: Man a disabled vehicle
Posted: Mon Feb 08, 2016 3:56 am
by AnthonyBF2
It may be easier to just take a turret odf and change the geometry to that of a vehicle, along with the weapon slot.
Re: Man a disabled vehicle
Posted: Mon Feb 08, 2016 11:21 am
by Oceans14
anthonybf2 wrote:It may be easier to just take a turret odf and change the geometry to that of a vehicle, along with the weapon slot.
That did it I think, although oddly when I added it to the tur side and updated the req and script, it didn't show up. When I moved the files back to World everything was happy again - it appears and can be used. I also changed the flyersection to turretsection, not sure if that made a difference or not.
AQT, anthony, thanks for the help

Re: Man a disabled vehicle
Posted: Wed Feb 10, 2016 9:53 pm
by AnthonyBF2
Oceans14 wrote:
That did it I think, although oddly when I added it to the tur side and updated the req and script, it didn't show up. When I moved the files back to World everything was happy again - it appears and can be used. I also changed the flyersection to turretsection, not sure if that made a difference or not.
AQT, anthony, thanks for the help

If you're placing an object into your world from the sides directory it doesn't get detected during munge. Objects must exist in world folders.
