Page 1 of 1
Mustafar Ramp collision [Solved]
Posted: Fri May 22, 2015 11:52 am
by sharp
I've created a new world - Mustafar - and tried to rethink the whole map (to make it more like it is in the movie).
I placed a Ramp instead of a corridor and for some reason I don't get on it, I fall through it... Why ?
Thanks,
Sharp
Re: Mustafar Ramp
Posted: Fri May 22, 2015 11:56 am
by MileHighGuy
it must not have collision. look at the relevant models .msh.option file and remove the "-nocollision".
Re: Mustafar Ramp
Posted: Fri May 22, 2015 12:46 pm
by sharp
Thank You !
Re: Mustafar Ramp
Posted: Sat May 23, 2015 10:02 am
by hunpeter12
Mus_bldg_collection_ramp.msh has no .option file, so I'd try importing it to a modeling program and re-exporting it. I'd use the SWBF viewer to convert the object to .vrml and then import the .vrml file into Blender, join the different parts under one object and re-export to .vrml and then .msh. (I can do that for you if you want and upload it.)
Re: Mustafar Ramp
Posted: Sat May 23, 2015 12:43 pm
by sharp
that is very nice from you, it would be great
I'm really sorry about the following, it is not really friendly, but Talking about this I really have to ask - Is it possible for you to convert the Ships Assets from Forcemaster to a format I can work with, like Blender ? (I can't run xsi on my computer... everytime I install it it crashes, so I can't even open those files - of course I'm not good in modeling or anything, but it would be great to make these files into odfs/mshs and use them ingame

)
Thank you so far,
Sharp

Re: Mustafar Ramp
Posted: Sat May 23, 2015 3:31 pm
by hunpeter12
I only use Blender sorry (might learn XSI in the future though), and I can't really model myself. I only use it for some small things like this. I've started to work on it, but it seems I need to re-UV it as well for some reason, so it might take a while.
Re: Mustafar Ramp
Posted: Sat May 23, 2015 3:49 pm
by sharp
Ok, thank you nevertheless
