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White Buildings (LOD or LowRez error maybe)
Posted: Fri Aug 25, 2017 10:20 pm
by Lorul1
I'm working with the buildings from naboo and when I get far away from them they either turn white or disapear entirely.
Pictures :
do they need a lowrez model or something ?
how do I fix this
Re: White Buildings (LOD or LowRez error maybe)
Posted: Sat Aug 26, 2017 12:48 am
by Marth8880
Please post your SKY file.
Re: White Buildings (LOD or LowRez error maybe)
Posted: Sat Aug 26, 2017 8:34 pm
by Lorul1
Code: Select all
SkyInfo()
{
Enable(1);
VisibilityRange(4000);
FogColor(104,106,108,128);
PS2()
{
FogRange(0, 0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(5000.0);
SplitOptions()
{
PropClusterEnable(1);
PropClusterFadeAdj(0.6);
PropClusterDensity(0.1);
}
}
XBOX()
{
FogRange(-200.0, 1300.0);
NearSceneRange(0.5, 85.0, 100.0);
FarSceneRange(3000.0);
NearSplitScreenRange(0.2, 110.0, 160.0);
FarSplitScreenRange(0.0);
SplitOptions()
{
FogRange(5.0, 140.0);
PropClusterEnable(0);
}
}
PC()
{
NearSceneRange(5000.0, 5100.0, 5000.0, 5100.0);
FarSceneRange(5000.000000, 5500.0);
FogRange(-500.0, 11200.0);
}
}
DomeInfo()
{
Texture("SKY_Hoth.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("geo_sky_dome");
}
DomeModel()
{
Geometry("hoth_mountain");
Offset(80.0);
MovementScale(0.995);
}
}
This sky file is newer that the one that was used in the picture above and the building are still disappearing or turning white.
EDIT :
After doing some more lighting and playing around with code for sky and fx from other maps this problem was sort of fixed ... I also created lowrez textures for all these buildings which helped. If you use the msh viewer you can see they are looking for lowrez files but they were never added in - so I created some.