How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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jedi_pilot
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Posts: 288 Joined: Sat Sep 15, 2007 2:09 pm
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by jedi_pilot » Wed Jan 30, 2008 5:38 pm
Well, I exported my model into SWBFII with XSI 5.11 trial version and here's the screenshots
:
As you can see, the model worked out ok, but there's a serious graphics glitch in the scope and the front of the gun
. What is the problem
???
Maveritchell
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by Maveritchell » Wed Jan 30, 2008 6:05 pm
Looks like the game removed some polygons. That tends to happen when polygons are really close together on a model.
Caleb1117
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by Caleb1117 » Wed Jan 30, 2008 10:21 pm
That can be fixed if you triangulate those polys.
jedi_pilot
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by jedi_pilot » Thu Jan 31, 2008 8:02 am
Caleb1117 wrote: That can be fixed if you triangulate those polys.
How do I triangulate polys
???
AceMastermind
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by AceMastermind » Thu Jan 31, 2008 9:35 am
You could do it manually with the Add edge tool (\ key) or you could select the area of polygons that you want triangulated or just select the whole object and go:
Model>Modify-Poly. Mesh>Triangulate
FragMe!
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by FragMe! » Thu Jan 31, 2008 10:02 am
Caleb1117 wrote: That can be fixed if you triangulate those polys.
I have taught you well my young Padewan
jedi_pilot
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by jedi_pilot » Thu Jan 31, 2008 12:50 pm
I'll try that out
, but will it change the shape of my gun in any way???
Caleb1117
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by Caleb1117 » Thu Jan 31, 2008 1:43 pm
FragMe! wrote: Caleb1117 wrote: That can be fixed if you triangulate those polys.
I have taught you well my young Padewan
Lol, props to the master.
No, it won't change its shape.
jedi_pilot
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by jedi_pilot » Thu Jan 31, 2008 3:19 pm
Ok, I'll triangulate when I get to my model later. Thank you, thank you, and thank you
.
Challenger33
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by Challenger33 » Sun Feb 03, 2008 11:32 pm
Ah, so
that's what happened with my podracer. I had thought that it was just the model
.
Taivyx
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by Taivyx » Mon Feb 04, 2008 2:25 pm
Well my original M4 carbine had that problem, and it was already triangulated, so....
Ah well, doesn't matter, I'm redo-ing it anyway.