Page 42 of 72
Posted: Thu Jun 15, 2006 3:53 pm
by xwingguy
Lollilo wrote:well will the map be bulid or is this in progress?
This is still a work in progress.
AT-ST thing, I won't go too overboard on that.
I don't know what I'll do about the TIE Defender until Lord Bandu gets around to releasing it.
I've made the dark trooper with the correct weapons. Only problem is that I don't know how to make the weapons wrist mounted.
Another thing I've found out. Have you've ever wondered why it takes AIs so dang long to finish a Space Assualt game? They don't have the proper commands for it!! All they got is DeathMatch so all they do is randomly attack anything of the opposing team. They need a "Destroy" command to get them to attack critical systems!
Posted: Thu Jun 15, 2006 3:53 pm
by delta_602
euh yeah prop vehicles would be good
it could be like that its an invasion force for reinforcing the troops on endor.
ow didnt knew btw xwingguy that new ava is a bit uglier then the other one sorry no offense
Posted: Thu Jun 15, 2006 4:03 pm
by yankeefan05
dela_602, r u talking about on GameToast? Weel, then i dont know every rank for each amount of posts and i dont think there is a post for it. When i first joined GameToast i was wndering the same thing but it doesnt really matter. What matters is your matuarity on GameToast and kindness and support (not just in money) not rank.
Posted: Thu Jun 15, 2006 5:31 pm
by xwingguy
delta_602 wrote:ow didnt knew btw xwingguy that new ava is a bit uglier then the other one sorry no offense
Happy now? Lol.
And to the admins, this avatar is of valid size. 200x300 pixels exactly. You get what you ask for!
Posted: Thu Jun 15, 2006 5:42 pm
by MartinK
You mean (refering to the other post) that AI will be able to enter the ship and actually destroy internal systems? not only dogfight? great, but will they do both things or only one?
OffTopic: hehe, nice avatar, and it fulfills the rules, so it's acceptable.
OffTopic2: xwing, I think I saw you yesterday on a GT server, was it you?? I think it was on a Yavin map...
Posted: Thu Jun 15, 2006 9:57 pm
by xwingguy
MartinK wrote:You mean (refering to the other post) that AI will be able to enter the ship and actually destroy internal systems? not only dogfight? great, but will they do both things or only one?
No, what it really means is that the fighters will be a lot more aggressive in terms of winning the battle.
MartinK wrote:OffTopic2: xwing, I think I saw you yesterday on a GT server, was it you?? I think it was on a Yavin map...
Yep, that was me.
Just an update on my progress; those hallways in the Cruiser are about 40% though.
Posted: Thu Jun 15, 2006 10:01 pm
by EJMM
Alright, just another 60%, and cleaning any bug he may find...Grat no Problem, only 3 or 2 months to go..., just joking, great news!, maybe every Friday you post 1-3 screenshots of your progress?
Posted: Thu Jun 15, 2006 10:14 pm
by xwingguy
Here's an overhead shot of the overall progress:
Here's some pics that so you what's really going on:

Posted: Thu Jun 15, 2006 10:17 pm
by MartinK
Excelent Pics!!! This will be an awasome map!!!
I don't know if you're planning to do this but I think you could consider repainting the halls, cause white doesn't seem to fit in on a capital ship (I think)
Posted: Thu Jun 15, 2006 10:27 pm
by yankeefan05
The new avatar looks pretty good.
Didnt u already post 2 of those interiors on page 51? Anyway, they all look good.
Posted: Fri Jun 16, 2006 12:08 am
by RAymo

just amazing
keep it up
Xwingguy
Posted: Fri Jun 16, 2006 12:16 am
by Protector_Pulch
Yay yay yay ! Looks great.
You said you couldn't place the bridge room in the moncal's bridge tower. Where will it go now ?
And: What about a small vehicle (speederbike,BARC) within the cap in order to reach critical points quickly ?
Posted: Fri Jun 16, 2006 12:47 am
by AlPhA29
OMG!!! those screens look amazing n r u making the same interiors FOUR times since u said four rebel crusiers n 4 SDs
(bout my suggestion just now..maybe juz rifles)
Posted: Fri Jun 16, 2006 1:26 am
by blue-one
uh, just a suggestion, you should track down the dude that did this:
http://starwarsbattlefront.filefront.co ... _map;59238
two elevators, you could add them to the command tower, make it go up to the top... hmmm it might work, but seeing as i have never modded or anything... i just hope it helps
Blue-One out
Posted: Fri Jun 16, 2006 1:27 am
by General_Grievous_4
Those interiors are amazing, Xwingguy. I think I just wet my pants.

Posted: Fri Jun 16, 2006 2:05 am
by xwingguy
AlPhA29 wrote:OMG!!! those screens look amazing n r u making the same interiors FOUR times since u said four rebel crusiers n 4 SDs
(bout my suggestion just now..maybe juz rifles)
Thank God for multiselect, DrawBox select, copy, and paste functions for objects.
Posted: Fri Jun 16, 2006 2:37 am
by blue-one
did you take my suggestion into consideration
Posted: Fri Jun 16, 2006 9:55 am
by xwingguy
Yes, I even downloaded it. I was just too tired last night to give a hard look at it.
Posted: Fri Jun 16, 2006 10:11 am
by blue-one
no problem man, dont overwork (half joking) yourself but if you can contact the guy... then he can get it to work in a command bridge, just me, tryin to help (half joking)
Blue-One out
Posted: Fri Jun 16, 2006 11:05 am
by Teancum
My only thing is that if you're gonna use the Tantive IV halls, darken the textures. White just isn't very Imperial.