Re: Mod Team Assemble!
Posted: Fri Aug 08, 2014 5:16 pm
I've begun working on scripting it. It's (of course) not as easy as I had thought.
EDIT: Got most of the stuff working. Right now there are four teams, the assassins, the guards, the target, and the civilians. Everyone is friendly toward each other in the beginning, but once the target dies the guards turn against the assassin and the assassin has to get to the safe zone. Once he gets there he wins. If the assassin dies at any time he loses.
The only problem is the AI goals. For some strange reason, they don't want to follow or defend the target. Instead, they fire a shot off at it in the beginning and then run away. But here's what I have.
Those are only the relevant parts of the lua. There are currently two things not working as intended. First, the AI goals have problems. Second, the objective markers show up as black squares on the minimap and the second marker doesn't show up normally at all (only on the minimap). The second error can probably be easily fixed.
EDIT: Got most of the stuff working. Right now there are four teams, the assassins, the guards, the target, and the civilians. Everyone is friendly toward each other in the beginning, but once the target dies the guards turn against the assassin and the assassin has to get to the safe zone. Once he gets there he wins. If the assassin dies at any time he loses.
The only problem is the AI goals. For some strange reason, they don't want to follow or defend the target. Instead, they fire a shot off at it in the beginning and then run away. But here's what I have.
Hidden/Spoiler: