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Clone assassin

Posted: Sat Sep 01, 2012 10:29 pm
by Dreadnot9
Hey all,
I'm trying to incorporate the BFX's assets Clone assassin into my mod. All was going well, until testing revealed that performing a jump attack (oddly enough, this only occurs on certain maps) causes the assassin to go out of whack (youtube video example here: CLICK ME!).
These lines show up in the error log (which seem concerning):
Hidden/Spoiler:
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(3093)
Combo::State::Deflect too many deflects [max 1]

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2619)
Combo[38c895ec]::State[DASHATTACK]::Deflect failed to add Combo::Deflect (6 needed)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Combo.cpp(2475)
Combo[38c895ec]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'
I'm wondering if anyone else has experienced this, and if they know of any solutions to the problem, thanks in advance.

EDIT: Well, I seem to have found the solution. Adding this line to the lua seems to solve the problem:
Hidden/Spoiler:
SetMemoryPoolSize("Combo::State",200)