Hidden Animation?

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Marvel4
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Hidden Animation?

Post by Marvel4 »

I just saw something I never saw before: I tested my mod on the stock Kashyyyk, and there were two clone scouts "camping" behind the wall. Then, one of them started looking around left and right and crouching a little. I know it doesn't sound very special, but the animation looked extremely realistic, almost like it was from the movies...
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Re: Hidden Animation?

Post by theultimat »

I've seen that one before. I know what you mean, it does look much higher quality than any other animations. I think it's in the mod tools under the name of human_rifle_stand_idle_lookaround_full.msh, or something like that.
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Re: Hidden Animation?

Post by Fiodis »

It does sound like lookaround_full. That's supposed to be an unused state, though. Odd. Probably a stock animation state plus some odd AI glitch.
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Re: Hidden Animation?

Post by MrCrayon »

Its happened to me plenty of times and it is used in Battlefront Renegade and Elite squadrons. It is also used in Mav's Big 'L' map with a haz trooper in the room at the beginning. I wish somebody would make it standard and make a patch that makes it more active.
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Re: Hidden Animation?

Post by Fiodis »

MrCrayon wrote:Its happened to me plenty of times and it is used in Battlefront Renegade and Elite squadrons. It is also used in Mav's Big 'L' map with a haz trooper in the room at the beginning. I wish somebody would make it standard and make a patch that makes it more active.
Renegade and Elite Squadrons are not the same as BF2. As for Mav's Big L, the trooper who uses it is an animated prop; that's the only animation he has.

As I said before, I don't think the state works in BF2. If this actually is as common as it seems, why not grab a video? I'd be more than happy to be proved wrong.
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Re: Hidden Animation?

Post by Teancum »

Though Renegade and Elite Squadron are not the same as SWBF2, they clearly use a lot of SWBF1/2's raw assets.
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Re: Hidden Animation?

Post by Fiodis »

Teancum wrote:Though Renegade and Elite Squadron are not the same as SWBF2, they clearly use a lot of SWBF1/2's raw assets.
Oh, yes, but I'm just pointing out that that animation state doesn't work in BF2 - at least, I don't think it does.
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Re: Hidden Animation?

Post by Eggman »

I've seen this animation a few times in BF2. Incidentally, every one of these times has been while playing through assorted mods by Maveritchell (I've seen it a few times in Dark Times II with normal units, not just the prop hazard trooper from The Big "L"). So if you're really that curious about it, I guess you can ask Mav. If he did anything to activate it, then it's just an unused (but obviously working) animation. If he didn't do anything, then it's a fully functioning, although rare, animation. I'm more inclined to believe it's the latter case, considering that Marvel stumbled across it in his own mod.
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Re: Hidden Animation?

Post by RogueKnight »

RepSharpShooter and I once found them in a very early beta of BA2's CTF mode, he had no clue how he had activated them, and we were using the stock sides.
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Re: Hidden Animation?

Post by Cerfon Rournes »

Found It, and took a Video :D (Notice how the trooper checks his gun In the start of the vid) :)
http://www.xfire.com/video/380a4a/
I think this might have something to do with hintnodes. Because, That is the only place on the map where he does the animation. Maybe It is programed into a "Idle" Hintnode?
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Re: Hidden Animation?

Post by fasty »

:eek: Wow something I've never seen before in SWBF2 :eek:
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Re: Hidden Animation?

Post by THEWULFMAN »

Amazing, even tho ive seen it before, is that stock kashyyk, if so im going to investigate....
edit, i think this may be part of it, as far as modders and hintnodes go, you put in a primary AND a secondary position on your cover hintnodes right,
well, the hint nodes in kaskhyyk have no secondary position, only a direction. it will take awhile to test my theory...
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Re: Hidden Animation?

Post by Cerfon Rournes »

THEWULFMAN wrote:Amazing, even tho ive seen it before, is that stock kashyyk, if so im going to investigate....
That is, indeed, the stock map. I promise ( cross my heart!) I didn't mod this in :mrgreen:
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Re: Hidden Animation?

Post by THEWULFMAN »

WELL,i just check the stock animations in Human_0 i thinkthese are of interest
human_rifle_stand_idle_checkweapon_full
human_rifle_stand_idle_lookaround_full
And others

this has to do with cover hintnodes, im positive
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Re: Hidden Animation?

Post by Cerfon Rournes »

THEWULFMAN wrote:WELL,i just check the stock animations in Human_0 i thinkthese are of interest
human_rifle_stand_idle_checkweapon_full
human_rifle_stand_idle_lookaround_full
And others

this has to do with cover hintnodes, im positive
Okay check this out. I tried replacing the Idle anims with :human_rifle_stand_idle_lookaround_full With a custom animation set, to no avail. When I tested it in-game, there was no change to the trooper. Sadly, It just might not be for a human player :( So I guess it's AI only?
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Re: Hidden Animation?

Post by THEWULFMAN »

yes,but our goal now is to replicate this ingame, btw, the frirst and sadly tedious step, would be placeing/changing your cover hintnodes, i will try this out on my map.
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Re: Hidden Animation?

Post by Fiodis »

Cerfon Rournes wrote:
THEWULFMAN wrote:WELL,i just check the stock animations in Human_0 i thinkthese are of interest
human_rifle_stand_idle_checkweapon_full
human_rifle_stand_idle_lookaround_full
And others

this has to do with cover hintnodes, im positive
Okay check this out. I tried replacing the Idle anims with :human_rifle_stand_idle_lookaround_full With a custom animation set, to no avail. When I tested it in-game, there was no change to the trooper. Sadly, It just might not be for a human player :( So I guess it's AI only?
I have used both of those anims myself, putting them in custom animation sets. There's no reason for an anim to be AI-only.
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Re: Hidden Animation?

Post by THEWULFMAN »

im thinking of making a simple animation set of a new reload animation with the check weapon anim, to check it out nd see if it loks cool, if someone, else makes it before me, can you upload it so i can use it too.
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Re: Hidden Animation?

Post by Cerfon Rournes »

THEWULFMAN wrote:im thinking of making a simple animation set of a new reload animation with the check weapon anim, to check it out nd see if it loks cool, if someone, else makes it before me, can you upload it so i can use it too.
I was thinking the same thing :D I'll try It out as well

*EDIT* I GOT THE CHECK WEAPON WORKING!
:mrgreen: I sadly gtg now tho: Will post Video SOON!
*EDIT*
Here ya go!
http://www.xfire.com/video/38258f/ :mrgreen:
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Re: Hidden Animation?

Post by THEWULFMAN »

Cerfon Rournes wrote:
THEWULFMAN wrote:im thinking of making a simple animation set of a new reload animation with the check weapon anim, to check it out nd see if it loks cool, if someone, else makes it before me, can you upload it so i can use it too.
I was thinking the same thing :D I'll try It out as well

*EDIT* I GOT THE CHECK WEAPON WORKING!
:mrgreen: I sadly gtg now tho: Will post Video SOON!
*EDIT*
Here ya go!
http://www.xfire.com/video/38258f/ :mrgreen:
cool, can i have, same alot of trouble,
in other news, i can shed some more light on this mysterous subject, thereasons we don see this very often is because of how many condition there are for this to be activated, here are some...
-the ai unit MUST be following you, of your asking it to
-there must be a proper cover hintnode nearby
-there must be no enemies close
-and that just covers the main ones, this happens because AI that follow you, are set up to be more intelligent then more than normal, not much, just a smigen, this opens couple new animations for them to use.
still investigateing....
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