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Turret doppelganger
Posted: Sat Mar 31, 2012 7:05 pm
by sereja2
My turrets, as building, and at vehicles works fine, but all of them have strange bug: they duplicate themselfes, and this doppelganger become fly above, or "sitting" in place of real turret.
I try change nulls in any possible combinations, but the doppelganger is never dissapear in game.
If sombody know, how to make this doppelganger dissapear, please help.
Re: Turret doppelganger
Posted: Sat Mar 31, 2012 8:03 pm
by Marth8880
Could you post a screenshot of this doppelganger for us?
Re: Turret doppelganger
Posted: Sat Mar 31, 2012 9:41 pm
by sereja2
Re: Turret doppelganger
Posted: Mon Apr 02, 2012 5:57 am
by DarthD.U.C.K.
can you post the turret odf and a picture of the hierarchy in xsi?
Re: Turret doppelganger
Posted: Mon Apr 02, 2012 9:14 am
by sereja2
Here it is:
http://www.freeimagehosting.net/2t8pb
Code: Select all
FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
FirstPerson = "all\allsccam;all_1st_cockpit_securitycam"
EyePointOffset = "0.0 6.5 4.0"
TrackCenter = "0.0 6.0 -1.0"
TrackOffset = "0.0 6.0 0.0"
TiltValue = "5.0"
FirstPersonFOV = "50"
WeaponSection = 1
WeaponName = "all_weap_fly_falcon_cannon"
WeaponAmmo = "0"
PitchLimits = "-20.0 10.0"
YawLimits = "-360.0 360.0"
PitchTurnFactor = "0.0"
TurretNodeName ="aimer_y"
AimerNodeName = "aimer_x"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "barrel_1"
BarrelRecoil = 0.35
FirePointName = "hp_fire_1"
NextBarrel = "-"
BarrelNodeName = "barrel_3"
BarrelRecoil = 0.35
FirePointName = "hp_fire_3"
NextBarrel = "-"
BarrelNodeName = "barrel_2"
BarrelRecoil = 0.35
FirePointName = "hp_fire_2"
NextBarrel = "-"
BarrelNodeName = "barrel_4"
BarrelRecoil = 0.35
FirePointName = "hp_fire_4"
Re: Turret doppelganger
Posted: Mon Apr 02, 2012 2:17 pm
by Marth8880
That isn't the entire ODF, is it?
Re: Turret doppelganger
Posted: Wed Apr 04, 2012 6:08 am
by DarthD.U.C.K.
everything seems alright..
download ultimate unwrap 3d, get the msh plugin, open the model and see if the doppelgänger is also visible there.
Re: Turret doppelganger [Solved]
Posted: Wed Apr 04, 2012 4:39 pm
by sereja2
I think, I found a solvation: I just need to freeze all transforms for all primitives, one by one, after putting them in to the nulls parents, but before add to them nulls as children.
Anyway, thank's everyone for replys.