Page 4 of 27
Posted: Mon Jan 08, 2007 12:48 am
by trainmaster611
Like I said, I think you should make your own stable tridroid turret

Posted: Mon Jan 08, 2007 6:38 pm
by Elmo
over the spider droid?

Posted: Mon Jan 08, 2007 7:49 pm
by trainmaster611
Heres a link:
http://starwars.wikia.com/wiki/Tri-droid
This is for relative size and its obviously not the same thing or anywhere near a spider droid!

Posted: Mon Jan 08, 2007 8:23 pm
by Elmo
I know what a Tri Droid is... Soo.. what's your point?
And the tri droid's size is pretty darn large so that's why i think the spider droid is a better choice.
Posted: Tue Jan 09, 2007 1:58 am
by Protector_Pulch
And what about putting the whole "CIS-vehicle-issue" on hold, doing the republic vehicle first (what was it's name ?), and resuming the whole thing when the Republic one is completely done. If the Republic Vehicle causes great problems/is impossible to do (and that's not unlikely, mapping never has been easy), you could steer clear of new vehicles at all or even make a no-vehicles map.
Posted: Tue Jan 09, 2007 9:16 pm
by Elmo
true true... It's gonna take while to get that UT AT from Majin Revan anyway... meanwhile, I've been working on realigning the bridges.. as they were crooked...

Posted: Tue Jan 09, 2007 9:38 pm
by Xavious
It might be a good idea to add speederbikes to get across the bridge faster.
CTF would be cool.
Re: RE: Re: WIP* Mygeeto
Posted: Tue Jan 09, 2007 9:58 pm
by Darth_Z13
trainmaster611 wrote:Commander Bacta

ROTFLMAO

RE: Re: RE: Re: WIP* Mygeeto
Posted: Wed Jan 10, 2007 12:13 pm
by minilogoguy18
ask doofi for the ut-at, its his model and textures and all that, its just in majins map, majin didnt make that model at all.
Posted: Wed Jan 10, 2007 1:51 pm
by Elmo
I know, but i want teh model with Majin's sides.. therefore im askin' Majin

Posted: Wed Jan 10, 2007 5:29 pm
by minilogoguy18
but its not his model, thats the point, thats what i want you to understand, without doofi the model would not even exist.
Posted: Wed Jan 10, 2007 5:36 pm
by Elmo
I know, aghh ok!

LoL j/k
Edit: Was tt5 finihsing it though?
Posted: Sun Jan 14, 2007 4:49 pm
by Elmo
Ok I asked Doofi, he said yes i can use it,

But after Majin is done with it.. (which is what i want)
Ok so I've finished realigning the bridges.. and i decided to make the bridge a bit smaller... I wont' be putting cps on the flanking bridges, because too many AI spawn there.. and i want most of them focused on the bridge...
With Schizo's help I may be able to do what Schizo is doing for his Saleucami map... I can have one gamemode be with the regular sides... and the other gamemode be iwth Majin's sides...
Happy Fusion?

Posted: Sun Jan 14, 2007 4:53 pm
by trainmaster611
Could you post some screenies of your updates?

Btw, does anyone know how you could add clouds of fog/dust/ashes rising form the ground to make it more realisitic

Like this:

Posted: Sun Jan 14, 2007 5:05 pm
by Elmo
well there's nothing really to see it's just improved... (like you don't fall through the bridges now)
and now i see what you're talking about.. yeah I'd like to do that.. but i don't know how.
Posted: Sun Jan 14, 2007 5:07 pm
by PR-0927
O.K., I think you should all know about this, from my RotE #4 thread:
O.K., bad news. t551 doesn't know how to get the turrets working completely. So, I requested both Qdin and Psych0fred to help, whichever one helps us. Here is what I said to Psych0fred when he was offline (MSN Live Messenger):
hey fred
how's it going?
well, i have a request for you
basically, t551 and doofi and i would be grateful if you could finish off doofis utat
the story behind it = doofi made the ut-at (a splendid model if i may say so), but he has no modeling knowledge outside making the actual shape and skin
so t551 took the model to fix it up, add nodes, get the turrets working, etc
he scaled it
added bones i think
and nodes
but when he got to the turrets, he couldnt get them working. we dont know too many others who are knowledgeable about vehicle models. this model has been in production since june/july of 2006. itd be very appreciated if you could help us out with the model and fix it up
t551 was also working on the odf file, just so he could test it in game. we decided on (although i was going to tweak it anyways), one pilot with the main two guns, one gunner up top, and one gunner for each of the four small guns on the back (the way it is all supposed to be). he sent me the files and a .txt file describing the dilemma. as he put it, he has "reached his wit's end."
please contact me about this
i have wanted to have this great vehicle in my map for ages now, and my map has been put on the backburner for months as well. many modders also would like to get their hands on doofis utat too
my e-mail address is
[email protected]
id be very grateful if you assisted us and also if you could send me an e-mail on whether or whether not you could help
- PR-0927/Majin Revan
- PR-0927/Majin Revan
Posted: Sun Jan 14, 2007 5:11 pm
by Elmo
I've heard that...

But I have hope

And if the UT-AT never does get finished.. the map will be a no vehicle map... OH well...
Posted: Sun Jan 14, 2007 7:38 pm
by valiant
OR you can use the Fighter Tank. Or maybe the hovernaut courtesy of Teancums conversion pack.
I would think Qdin would have the time to fix the model maj, since he has time to talk about monkies online

Posted: Sun Jan 14, 2007 10:28 pm
by Elmo
LoL! Well yeah but Fighter tanks were never present on the battle of Mygeeto.. At the very extreme I'll put an AT-TE as I've seen a destroyed one in the movie

Posted: Mon Jan 15, 2007 2:33 am
by Protector_Pulch
Hah, so things I predicted (almost) came true. I'm Nostrapulchrus^^
Anyway, since DarthDeahRow is making a MyGhetto Custom map, too, a name for the map would be really handy. What about :
Mygeeto: Bridge Encounter
Mygeeto: Bridge Raid
Mygeeot: Bridge Contact ?