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Turbo Laser Tower

Posted: Mon Jan 19, 2009 2:39 pm
by vampire_lord
After polishing my skills at modeling I might be near completing a decent asset, and it will be a Turbo Laser Tower for ground maps (Empire at War experience).
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BTW, I know MshEx Beta 3 can't export collision geometry (as I can understand colision geometry is actually a model's real collision box), but at least I can see it works with invisible bigger collisions, I suppose what never works is a smaller than the original model's collision box.

Well, have enough anyway, it supports built-in terrain cutters at least. As for my tower, it will need bump-mapping, I always try to work with less polygons if possible, or do you think it is actually good for an in-game model?

Re: Model Showcase Thread v3.0

Posted: Mon Jan 19, 2009 5:48 pm
by (RAPTOR)BENSTWO{SGT}
Looks good, can't wait for the textures. :thumbs:

Re: Model Showcase Thread v3.0

Posted: Tue Jan 20, 2009 1:37 pm
by ANDEWEGET
should work, not too many polys

my turn
the rifle from the imperial soldiers from warhammer 40k dawn of war. a bit modified. texture will come soon.
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wireframe is included

nearly textured:
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Re: Model Showcase Thread v3.0

Posted: Tue Jan 20, 2009 3:09 pm
by Deviss
ANDEWEGET wrote:should work, not too many polys

my turn
the rifle from the imperial soldiers from warhammer 40k dawn of war. a bit modified. texture will come soon.
Hidden/Spoiler:
Image
wireframe is included

nearly textured:
Hidden/Spoiler:
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Image
wow nice is the same than warhammer impecial guard's rifle lol :thumbs:

Re: Model Showcase Thread v3.0

Posted: Tue Jan 20, 2009 10:29 pm
by obiboba3po
jeez thats a sick gun! :O
heres a fairly simple model, a palm tree :D
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and its uber high poly (as per rep's suggestion ;) lol rep=per backwards...) actually i think the high poly leaves look kinda good i guess. yes i know its blocky but thats sorta along the lines of what i was aiming for. anyways, cause of high poly-branches i was only able to have 5. or 6 or however many there are there lol.
(req. wireframe)
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Re: Model Showcase Thread v3.0

Posted: Tue Jan 20, 2009 10:57 pm
by Grev
That's great, I'd love to use that tree!

Re: Model Showcase Thread v3.0

Posted: Tue Jan 20, 2009 11:02 pm
by obiboba3po
Grev wrote:That's great, I'd love to use that tree!
thanks :) i may consider releasing this and other stuff after this map is done/in wip stage.

Re: Model Showcase Thread v3.0

Posted: Wed Jan 21, 2009 12:18 am
by JabbaLovesLava
You could probably make the tree look equally as good by just using a much simpler plane and a TGA with transparency. Looks good tho.

Re: Model Showcase Thread v3.0

Posted: Wed Jan 21, 2009 2:41 am
by Maveritchell
New saber; texture's kinda meh, but the model's decent:
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Wireframe:
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If you look closely, you can see the little crystal inside with the glowmap. :P

Re: Model Showcase Thread v3.0

Posted: Wed Jan 21, 2009 3:41 am
by wazmol
Something tells me that Starkiller will absolutely own, especially the way you are creating everything for him...

Re: Model Showcase Thread v3.0

Posted: Wed Jan 21, 2009 1:07 pm
by BLACK9_KNIGHT
wo even the crystal in the lightsaber. nice model, not overdone

Re: Model Showcase Thread v3.0

Posted: Wed Jan 21, 2009 1:55 pm
by fai222
That is really nice! When you model a lightsaber is the consept the same as for a blaster? Hp_fire on the place the saber comes out and the dummyroot where the hand is?

Re: Model Showcase Thread v3.0

Posted: Wed Jan 21, 2009 3:07 pm
by Maveritchell
fai222 wrote:That is really nice! When you model a lightsaber is the consept the same as for a blaster? Hp_fire on the place the saber comes out and the dummyroot where the hand is?
Basically. The dummyroot is always where the top of the pointer finger will be (the trigger on a gun). You can see where the dummyroot is on my wireframe (the upper null) and then you can see how it's placed in the hand ingame.

Re: Model Showcase Thread v3.0

Posted: Wed Jan 21, 2009 5:38 pm
by Fluffy_the_ic
Maveritchell wrote:New saber; texture's kinda meh, but the model's decent:
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Wireframe:
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If you look closely, you can see the little crystal inside with the glowmap. :P
Awesomesauce! And I agree with Wazzie. What awesomesauce stuff is next? New anims? Kota's saber? A Bespin map based off of the TFU level (which is the best one on the Wii version, no doubt)

Re: Model Showcase Thread v3.0

Posted: Thu Jan 22, 2009 8:54 am
by Super_Clone
>.< Have you played The Force Unleashed on the PS3? The Death Star is the best there, i have the Wii version too, and i do perfer Bespin there

EDIT:
Obi wrote:jeez thats a sick gun! :O
heres a fairly simple model, a palm tree :D
Hidden/Spoiler:
Image
Image
and its uber high poly (as per rep's suggestion ;) lol rep=per backwards...) actually i think the high poly leaves look kinda good i guess. yes i know its blocky but thats sorta along the lines of what i was aiming for. anyways, cause of high poly-branches i was only able to have 5. or 6 or however many there are there lol.
(req. wireframe)
Hidden/Spoiler:
Image
Looks odd.... and since I live in Florida and have 2 palm trees in mah back yard, I am allowed to criticize right? JK Obi! Looks great!

Re: Model Showcase Thread v3.0

Posted: Thu Jan 22, 2009 11:48 am
by fai222
I was just wondering about one thing. Is it ok to use Crosswalk 3.1 when im going do export my models? 2.6 isnt downloadable any place. I think it is on the XSI site but you must log in to acces the old versons and for some strange reason i cant log on.

Re: Model Showcase Thread v3.0

Posted: Thu Jan 22, 2009 11:09 pm
by Taivyx
Texture's kinda.... bleh :P
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Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 7:32 am
by Silas
meh, the texture could still be a lot worse. This for your Terra Strife map?

Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 9:48 am
by Taivyx
Yeah it's for Terra Strife, I'm trying to get a better texture for it

Re: Model Showcase Thread v3.0

Posted: Fri Jan 23, 2009 1:58 pm
by DarthD.U.C.K.
@maveritchell: the saber looks great!
but check galens headUV, you can see a bright stripe on it
(if you need kotas saber, you can use the one i made *hopes maveritchell doesnt make a better kotasaber*)