Page 15 of 17

Posted: Fri Jul 14, 2006 2:01 pm
by Kyross
It's KINDA like Gf, but the opposite sex.

Posted: Fri Jul 14, 2006 3:58 pm
by Hunted_One
Sorry guys. I read back to page one and noticed the part about a filefront link. But then the forums wouldn't let me edit\delete my post, so I got stuck looking like an idiot, lol. Anyway, keep it up Penguin!

Off Topic:Nice avatar, Kyross. I wish I picked it.

*Walking off to get another soon*

Posted: Fri Jul 14, 2006 7:59 pm
by yankeefan05
Kyross wrote:It's KINDA like Gf, but the opposite sex.
(I should have known that). So she has a boyfriend and modding? Hm.....probably the reason y its taking for ever. :lol: jk. How old r u?

Posted: Sun Jul 16, 2006 3:15 am
by richard
I thought she was over 18 *hopes its a good guess or else hes dead*

Posted: Sun Jul 16, 2006 3:22 am
by Penguin
i am

Posted: Sun Jul 16, 2006 6:18 am
by yankeefan05
richard wrote:I thought she was over 18
What r u impling to her? :shock: :shock:

Posted: Sun Jul 16, 2006 9:05 am
by vaylon
I think its cool to see the girls and gays and older people getting into the clans and modding.

Some of the best quake mods are by girls.
and some of the best looking halflife two mods are by gay guys.

Tantooine Valley is a great example of what a person can do if they pay attention to details. You get a fantastic mod.

Alot of people just stick a platform here, stick a pond there, tree here, cliff there and call it a mod.

I actually get a little surprised when I see girls and gay people come out from behind there names. Mainly just because you don't expect it.

One of the guys that recruited me for a counterstrike clan was actually a girl, and for close to 2 years I never knew it.

Just an observation.

Posted: Sun Jul 16, 2006 10:16 am
by Rockwind
I agree with u Vaylon.

Posted: Sun Jul 16, 2006 1:08 pm
by richard
Dont go off-topic to much

Posted: Sun Jul 16, 2006 1:13 pm
by EraOfDesann
Oh boy...I'm very tempted to end all discussions in this thread.

Posted: Sun Jul 16, 2006 2:32 pm
by yankeefan05
Ladies and gentlemen, boys and girls, please dont spam Penguin's great map thread with..well...spam.

This is my last post in this thread until she gives updates, so we can cut the spam down.

Posted: Sun Jul 16, 2006 7:56 pm
by Penguin
okay, lol, for v2, what would all of you like to see in the map?

Posted: Sun Jul 16, 2006 8:26 pm
by -_-
I want you to release the msh files for the commando weapons ._.

Posted: Sun Jul 16, 2006 8:40 pm
by Penguin
lol i can send them to you to use if you want, but only the msh files

Posted: Sun Jul 16, 2006 9:06 pm
by -_-
:D That's great. I'll pm you the details in a few days, as I'm busy "cleaning" my computer/about to reinstall my OS.

Posted: Sun Jul 16, 2006 9:32 pm
by eRAGONE
MY SUGGESTIONS

Either one less Tusken spawn sites, if it isnt possible then fewer spawning Tuskens.

For the Empire maybe you could use an Imperial LAAT, instead of the Senitnel shuttle.

Imperial LAAT link: http://starwarsbattlefront.filefront.co ... ntry;37612

Its possible to convert vehicles from BF1 in BFII isnt it?

Posted: Sun Jul 16, 2006 9:36 pm
by Penguin
yes, i'll lower the count of tuskans, OR, make so they can't take CPs?

also i'll be sticking with the shuttle, i like it, lol

Posted: Mon Jul 17, 2006 10:52 am
by SonofThunder
Just played this map for the first time this morning...lol, I've had it on my instant action list forever, but I guess I never got around to playing it - and man, I had a blast. All the lasers flying everywhere, felt so much like SW. I absolutely loved the Clone commando guy...felt just like playing Republic Commando again. :D And when I was playing as CIS, when I was a Magnaguard, I saw another using his staff...I thought, "Wait, why don't I get a staff...that looks so fun" And then I figured out the staff was the secondary weapon. Man, you've done such great things in this map. I also LOVE the clone gunship...so much fun to ride around in that thing, unleashing terror from above. When I'm a droid and see that scary sight..hehe. I haven't even gotten close to exploring everything yet...I would agree that it would be nice if you keep Tuskens from capturing CPs - I think they play too large a role in this map, where I'd rather just have to worry about my primary foe. Of course, sometimes I just don't capture their CPs so that the other side will be harassed.

Also(not sure if this is possible), but something I've noticed different from BF1 in ALL BF2 maps...CPs get taken from me too easily(i.e., I'll capture an enemy command post, then a minute later I'll die, and before I can choose my spawn point, that CP will be lost again)...is there any way to change that? Anyways, awesome map and so much fun to play.

Posted: Mon Jul 17, 2006 3:47 pm
by eRAGONE
ANOTHER suggestion.

Could you put anti-infantry blasts on the Republic's LAAT side turrrets? The turrets that players sit in. I refer to the anti-infantry blasts found in the LAAT's of the Rise of the Empire maps of: Mygeeto, Utapau, and Kamino.

The Anti-infantry blasts seem more effective at taking out groups of enemies.

ANTI-INFANTRY BLAST LINK: http://starwarsbattlefront.filefront.co ... le/66282/6

Posted: Mon Jul 17, 2006 4:36 pm
by Talibanman
i like the start of the map with imps/republic :D it's a real tusken genocide with all the tanks rolling on the field shooting everywhere :D