Re: Battle of Christophsis 2.0 (Crystal City)
Posted: Sun Jan 24, 2010 10:21 am
Very cool map , this my gameplay :
http://fr.xfire.com/video/1f91a9/
http://fr.xfire.com/video/1f91a9/
Get more from your games!
http://www.gametoast.com/
Thanks man! cool gameplayLephenix_dor wrote:Very cool map , this my gameplay :
http://fr.xfire.com/video/1f91a9/
It is blatantly obvious that you have not read through the entire topic.Ginev wrote:The map dont work for me.When i start the map the game crash!Please help.Force Master can you reupload the map please.
Maveritchell wrote:If you find the time to do it, I would still upload the complete file in its entirety - it'll be much easier for more infrequent visitors to the site to pick up and install
Yes, is the same model. About the closed doors, it is the superior hanger, for space map, I need only add an shield, like the space stoc ships.JadenWolf32 wrote:Lol, I got Rex and flew to the top of the Acclamator, by the pics in the Teth Monastery map, it is the same right?? But if you're making an Space map you will need it close on the top right??
Well, I played the map over 20 times before the released, in every time it can be destroyed. maybe some (AI) trooper destroy it before you get the objective, the Shiled Generator is protected by code in LUA to 999999.99 life before the objective.Nova Hawk wrote:Very nice map, Force Master. Better than the first. The only thing is one of the bugs I found was that the shield generator most of the time gets destroyed before you even get to the objective and so you're just left fighting droids for hours on end.
For some reason, the AI not spawn in the CP that appears when you go to the landing area, I check EVERY detail about it but all is ok, so, if you can keep the hero for this objective is more easy.genaral_mitch wrote:Great map, I think you should give more cover in the Acclamator landing area and make the sheild generator be in the open like on your last map.
for example the tri-droids are always destroyed BEFORE the objective comes to destroy them. So it's impossible to keep on playing because I can't do the objective.SetProperty("whatever", "MaxHealth", 999999)
SetProperty("whatever", "CurHealth", 999999)
No problem for me, the Tri Droids respawn every time (just like vehicles)[Skirata]Darman[M] wrote:for example the tri-droids are always destroyed BEFORE the objective comes to destroy them.
[Skirata]Darman[M] wrote:-I don't know why, but the the video isn't CW, but Polis Massa from the Campaign
I have too many problems to fix the second salvo in the dual pistols. I like the orininals AND OUTDATED weapons[Skirata]Darman[M] wrote:-The sides have nice new assets like the Anikin or the Rep-heavy-guns, BUT: Why in gods name did you use the weapons from the original BF2???? those Pistols and the old DC-15A and especially the "overhand-chaingun" - AAAAARRRRGH. And where are Rex's dual-pistols?
For next versions.[Skirata]Darman[M] wrote:-also the Laser effects could be changed to a little bit darker blue (see TCW)
-Lasers of AT-TE and AT-RT are also blue (not red, yellow and green)
Are you playing the 1.0 version of this map? in this version the tri-droids are vehicles and it spawn everytime.[Skirata]Darman[M] wrote:-Please, please, please: Use this command for the next version:
Quote:
SetProperty("whatever", "MaxHealth", 999999)
SetProperty("whatever", "CurHealth", 999999)
for example the tri-droids are always destroyed BEFORE the objective comes to destroy them. So it's impossible to keep on playing because I can't do the objective.
I hope your Teth-map will be easier to win.
Hard? I had the computer set to Elite and it turned into a pwnfest, with me just destroying every droid as Obi-Wan. Sure, it was a bit overwhelming, but I was able to win it easily.Hamsterkun wrote:The last object ( defending the landing post for Acclamator ) is too hard, even I set the AI to normal and use Obiwan to defending it, It's still overrun with droids, so I have to cheat friendly spawn with the console to win :<
ForceMaster wrote: these ingame.mvs would be paste in \LucasArts\Star Wars Battlefront II\GameData\data\_lvl_pc\movies DO NOT REPLACE THE ORIGINAL, MAKE SURE YOU SAVE THESE FILE BEFORE PASTING.