Page 1 of 1

fire animation time

Posted: Sat Apr 11, 2015 11:40 am
by Anakin
Hi,

how can i give a fireanimation more time?? The animation is too long at the moment. So it's not shown completly. How can i make it be played completly via odf?? It has 30 frames.
Here is the odf file
Hidden/Spoiler:
[code]
[WeaponClass]
ClassLabel = "cannon"
GeometryName = "vibroblade.msh"

[Properties]
GeometryName = "vibroblade"
HighResGeometry = "vibroblade_fp"
HUDTag = "hud_rc_vibro"

CustomAnimationBank = "knife bazooka"

RoundsPerClip = "0"
ReloadTime = "0.3"
HeatRecoverRate = "0.2"
HeatThreshold = "0.0"

//FirePointName = "hp_fire"

TriggerSingle = "1"
ShotDelay = "0.2"
HeatPerShot = "0.0"
MaxPressedTime = "1.0"

MinRange = 0
OptimalRange = 1
MaxRange = 2

LockOnRange = "2.0"
LockTime = "0.0"
AutoAimSize = "2.0"

SalvoCount = "1"
ShotsPerSalvo = "1"
SalvoDelay = "0.0"
SalvoTime = "0.0"
InitialSalvoDelay = "0.2" // must have one or no animation - Mike Z

//FireAnim = "2"
InstantPlayFireAnim = "1"
//OffhandWeapon = 1

TargetEnemy = "1"
TargetNeutral = "1"
TargetFriendly = "0"

TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"

AITargetPerson = "0"
AITargetAnimal = "0"
AITargetDroid = "0"
AITargetVehicle = "0"
AITargetBuilding = "0"

//SOUND
FireSound = "snd_rc_vibro_attack"
//ReloadSound = ""
WeaponChangeSound = ""
ChangeModeSound = ""
FireEmptySound = ""
ChargeSound = ""
ChargeSoundPitch = "0.05"
OverheatSound = ""
OverheatSoundPitch = "0.5"
OverheatStopSound = ""

OrdnanceName = "rep_weap_wrist_vibroblade_ord"
EnergyDrain = 20.0

NEXTCHARGE = "0.25"
OrdnanceName = "rep_weap_wrist_vibroblade_ord2"
EnergyDrain = 60.0
[/code]