Page 2 of 2
Posted: Sun Mar 19, 2006 11:51 pm
by TAWArtemis
I have checked the spelling of the name and that is not it. I will double the combo size and report back.
It cant be a conflict with another character can it? Like I based one on Vader. Could the two odfs calling the same item cause the problem. This seems unlike since all troopers call the same items.
Each of the jedi DO have thier own sabers due to the comboanimationbank line in the saber odf.
Let me know if there could be anything else.
Thanks
Posted: Sun Mar 19, 2006 11:55 pm
by froshthewookie
NO... Plo Koon works.... He works perfectly now... demojedi doesn't, even though he works in other game modes... Upped memory pool size... quite a bit actually... still crashes...
Posted: Mon Mar 20, 2006 12:40 am
by Teancum
Also, make sure you load any parent stuff. For instance, if you're not actually playing as Boba, but you're using Boba's weapons on your hero, it's much easier to load Boba under ReadDataFile. That way he's not actually in-game, but he's in memory for your new charcter to use his assets.
Posted: Mon Mar 20, 2006 12:43 am
by TAWArtemis
Combo size failed. I am going to load everything the charcter is based on into memory and try again.
Posted: Mon Mar 20, 2006 12:45 am
by Teancum
Just base if off another jedi. (Make the parent some other jedi) Load that jedi in the luas and it will work since your guy will use all those assets.
Posted: Mon Mar 20, 2006 12:56 am
by TAWArtemis
nope. Tried again. It does not make sense that it works in all mode except eli there simply MUST be something different about eli
Posted: Mon Mar 20, 2006 1:00 am
by TAWArtemis
I may be retarded. I am trying something that I am too ashmed to admit.
Posted: Mon Mar 20, 2006 1:10 am
by TAWArtemis
Good News. I am NOT retarded. Bad News. It still does not work.
Posted: Mon Mar 20, 2006 2:15 am
by PAN-Fnord
You should really try the second thing I mentioned - there IS a limit on how many lightsabres and blade-attach points you can have, so try taking out *2* other people, or just Darth Maul, and loading the demo jedi.
Mike Z
Posted: Mon Mar 20, 2006 3:00 am
by TAWArtemis
I did. I took out like 5 including maul. Still crashes.
I am thinking that since one of the heros uses a shield and there is a memorypool item:
SetMemoryPoolSize("ShieldEffect", 0)
and one is a droid (or does this mean recon driod?)
SetMemoryPoolSize("EntityDroid", 0)
that this might be the problem...
Posted: Tue Mar 21, 2006 12:09 am
by TAWArtemis
PAN-Fnord wrote:You should really try the second thing I mentioned - there IS a limit on how many lightsabres and blade-attach points you can have, so try taking out *2* other people, or just Darth Maul, and loading the demo jedi.
Mike Z
You were right I not only had to take them out of the sides but not load them at all. I had exceeded the blad limit.
Posted: Tue Mar 21, 2006 5:12 am
by PAN-Fnord
ShieldEffect is what you think, but if there aren't any pools set up it just won't create the effect - not crash. Droid is indeed recon droid, but again, it won't crash (at least until a unit tries to use it, and even then I think it will just not let you use it).
There is indeed something up with the demo jedi - it crashes in part of the shader code when I try to put him in Hero Assault, but not in normal Mos Eisley. It's not his combo file or anything. I'll take a deeper look at it tomorrow.
Mike Z
Thanks
Posted: Tue Mar 21, 2006 11:35 am
by TAWArtemis
Thanks Ford. I did get it working so no need to rush on anything.
RE: Thanks
Posted: Wed Mar 22, 2006 6:03 pm
by froshthewookie
Yeah... I've considered just leaving Tat Luke out of hero assault for now...
RE: Thanks
Posted: Fri Mar 24, 2006 12:52 am
by BF2-Master
Hero Assault not working for me on ANY map including mod maps. I posted this here, because it's pretty much the same thing.