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Challenge World Prototype
Posted: Tue Jul 22, 2014 5:33 pm
by Noobasaurus
It's unfinished. It's pretty bad. Why am I releasing this? I felt like it and I'm not really working on it too much right now. I just wanted to show everyone what I was working on. And yes, I finally used ZE for the first time in a long while.
It currently only has three challenges that work, so if you can complete those (WITH PROOF

) then I will give you a cookie. The challenges alternate between duels and random stuff. Use the door on the left to enter a challenge. Don't enter the first door on the right or you lose. No really, you lose.
If you need help on challenge #2, post here and I can help you in spoilers.
SCREENZ:
Download
In the Instant Action screen, it'll show up as "Boss Battle Extreme." I haven't gotten around to changing it yet. It's yellow.
Re: Challenge World Prototype
Posted: Tue Jul 22, 2014 5:47 pm
by commanderawesome
It doesn't look THAT bad....
Re: Challenge World Prototype
Posted: Tue Jul 22, 2014 6:00 pm
by MileHighGuy
I couldn't find all the discs in time.. tried twice. Some of those placements are just cruel (you know the one). Also I get a defeat screen if I use the unit changer twice or after 1 challenge.
@commanderawesome: That's not constuctive criticism at all. Better to not say anything.
Re: Challenge World Prototype
Posted: Tue Jul 22, 2014 6:15 pm
by commanderawesome
I'm saying that, judging solely by the screenshots, it doesn't look like a bad map, sure, it uses only stock assets and is a pretty mixed up environment, but it gives the feel of a challenge arena using relics, weapons, structures and foes from all over the galaxy. Now, I haven't tried it yet, but I'm sure that with some gameplay adjustments and maybe some custom sides this could be a really fun map.
Re: Challenge World Prototype
Posted: Tue Jul 22, 2014 6:22 pm
by Noobasaurus
MileHighGuy wrote:I couldn't find all the discs in time.. tried twice. Some of those placements are just cruel (you know the one).
Yeah, some of my disks are cruel.
Really cruel.
commanderawesome wrote:I'm saying that, judging solely by the screenshots, it doesn't look like a bad map, sure, it uses only stock assets and is a pretty mixed up environment, but it gives the feel of a challenge arena using relics, weapons, structures and foes from all over the galaxy. Now, I haven't tried it yet, but I'm sure that with some gameplay adjustments and maybe some custom sides this could be a really fun map.
So maybe I did shoot it a bit low in the first post, but I was mainly trying to convey the point that it wasn't finished. Though the areas you can play in right now are slightly polished.
Re: Challenge World Prototype
Posted: Tue Jul 22, 2014 6:43 pm
by thelegend
The map is really cool and I like how you have divided into 4 challanges. The first one was easy, but in second one I needed a lot of time finding the disks (nice hidden).
Re: Challenge World Prototype
Posted: Tue Jul 22, 2014 6:49 pm
by Noobasaurus
Yeah, it only has four challenges so far because that's all I've done. I was working on the race but then ran into some problems with the effects for completing each checkpoint. And yes, there will be vehicles right where you spawn so you won't have to look for them.
Re: Challenge World Prototype
Posted: Mon Jul 28, 2014 11:29 am
by MikeTheBeast55
Do not be too hard on yourself just because it is not finished. This still was pretty fun to play and even though it took me like 10 minutes to do this I still got stuck on one main part. FINDING THOSE 10 DISCS, I always seem to find 8 no problem, 2 of them are just hidden in pretty good areas. I would rate this (even though as you mentioned it is unfinished) a 7/10!
Re: Challenge World Prototype
Posted: Tue Aug 05, 2014 9:08 am
by JimmyAngler
Lots of fun, is the race challenge working right? I never got past that.
Re: Challenge World Prototype
Posted: Tue Aug 05, 2014 2:50 pm
by Noobasaurus
No the race challenge isn't working. I was having trouble doing some effects so I might put it in later.