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Difficulties With The Republic Fightertank

Posted: Tue Oct 11, 2005 7:33 pm
by EraOfDesann
I'm using Majin Revan's tutorial to add vehicles into my map. I follow all the steps (however I think that the tutorial is for BFBuilder and not BFBuilderPro) and it works for the AATs but not for the Republic Fightertank. Does the fightertank have a unique memory pool besides entity_hover? I've always been able to get AATs working but not fightertanks. This is very annoying and any help would be appreciated! :)

RE: Difficulties With The Republic Fightertank

Posted: Tue Oct 11, 2005 8:11 pm
by Teancum
Hmmm... it shouldn't. In ZeroEdit you just need rep_hover_fightertank, and make sure it's added into the rep.lvl ReadDataFile of your CW lua.

Posted: Tue Oct 11, 2005 10:13 pm
by EraOfDesann
It nows seems that is has to do with the Republic because I've added in some starfighters. The droid starfighters spawned but the Jedi starfighters didn't. I followed the same steps for both factions. So I think it has something to do with the Republic. Any thoughts?

Posted: Wed Oct 12, 2005 2:36 am
by Rends
recheck if you have add the rep vehicles into the correct box in the vehiclespawn object.

Posted: Fri Oct 14, 2005 7:48 pm
by EraOfDesann
Rends wrote:recheck if you have add the rep vehicles into the correct box in the vehiclespawn object.


Yep, they're in the Republic box. This is so confusing...

Posted: Fri Oct 14, 2005 8:23 pm
by Delta_57_Dash
the thing is case-sensitive, make sure of that, and remember to change the lua.

Posted: Fri Oct 14, 2005 8:50 pm
by -_-
remember to put it in the right one. Rep def, or rep atk if u setted republic as the attack team

Posted: Fri Oct 14, 2005 8:53 pm
by SteveK14
[GT]EraOfDesann wrote:It nows seems that is has to do with the Republic because I've added in some starfighters. The droid starfighters spawned but the Jedi starfighters didn't. I followed the same steps for both factions. So I think it has something to do with the Republic. Any thoughts?
That sounds more like the rep side isn't getting munged by the munge.bat in _build_pc folder. Or the req file isn't set up correctly in the side folder, or the lua isn't calling the dc:side rep.lvl.


Steve

Posted: Fri Oct 14, 2005 10:06 pm
by Kyross
I'm with face. By default republic is the defending team. Unless you changed that you have to click page down and put the vehicle data in the _def boxes.

Posted: Sat Oct 15, 2005 1:19 am
by Teancum
Yeah, Kyross is right, make sure you click page down and put it in the defending side as well.

Posted: Sat Oct 15, 2005 10:56 am
by EraOfDesann
Yup, I had it in the Attacking Box. I didn't know that there was a whole defending section! The tutorial failed to mention that. Thanks everyone for your input! I really appreciate it!

:D