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Re: [GT] JKA :]

Posted: Wed Jul 23, 2008 1:13 pm
by Commander_Cody771
I'm in!

Re: [GT] JKA :]

Posted: Wed Jul 23, 2008 2:38 pm
by Fingerfood
I think I can join this but I'll have to reinstall JKA because of an error in a map. So soon, my friends, soon.

I'll try to catch one of you on XFire.

Re: [GT] JKA :]

Posted: Wed Jul 23, 2008 6:29 pm
by Dohnutt
@Commander_Cody - cool :D
Fingerfood wrote:I think I can join this but I'll have to reinstall JKA because of an error in a map. So soon, my friends, soon.

I'll try to catch one of you on XFire.
Nice - make sure you get the JA+ mod for JKA too :)
And we're still waiting for *coughlasetosetuptheservercough*
He's been busy though. With... stuff :P

Re: [GT] JKA :]

Posted: Thu Jul 24, 2008 8:30 am
by swbf_lase
I have band practice and chorus practice coming out of the whazoo right now! XD

I'll try to set it up sometime within the near future.

Re: [GT] JKA :]

Posted: Sun Aug 17, 2008 11:43 am
by PsYcH0_]-[aMsT3r
I know there haven't been many posts for a while but I've gota idea. Have any of you played JKA Lugormods? Like you still have fighting and stuff but theres a level system where you eihter be a jedi (saber guy) or merc (gunner guy). The server admin can also use the console to add buildings and thing. (Example: you edit a SP map so it has things like bars, 'quests' and hunting NPC bots for credits. I'm currently in a lugormod clan called *ASC* but I'd leave if any of you wanted to make a [GT] JKA lugormod clan. I've been wanting to learn to lugormod for about a week now and if we did do a lugormod clan, I could script along with any others. Any wanting to see a lugormod should try playing the UnDead Lugormod, Tidal lugormod or XE lugormod servers.
The only download you need is the lugormod one, which you can get here: http://jediknight3.filefront.com/file/Lugormod_11;42912

This is just a idea, but I think you should seriously consider it ;) By the way, if anything like this does happen with ranks or something, trust me im not trying to take any high rank or anything. (I know I'm not that well known one GT and the reason Im not some uber poster is because I don't mod swbf2 at all as much since I personally think the actaully game is rubbish, I just like the modding).

Re: [GT] JKA :]

Posted: Sun Aug 17, 2008 11:48 am
by Fingerfood
You know exactly HOW MANY TIMES you said "Lugormod?"

I played a while back. It's pretty darn fun with just NPC's! :D

And again I pwn with mines...

Re: [GT] JKA :]

Posted: Sun Aug 17, 2008 1:09 pm
by Dohnutt
Truthfully, I didn't read that wall of text there, but is Lugormod one of those RPG mods?

Re: [GT] JKA :]

Posted: Sun Aug 17, 2008 4:41 pm
by PsYcH0_]-[aMsT3r
Fingerfood wrote:You know exactly HOW MANY TIMES you said "Lugormod?"

I played a while back. It's pretty darn fun with just NPC's! :D

And again I pwn with mines...
Lol I only said lugormod 7 times :P. Anyway yeah killing the NPCs is my favourite thing to do on there, especially sand worms (Or 'fluffys' as many people like to call them :D)
Dohnutt wrote:Truthfully, I didn't read that wall of text there, but is Lugormod one of those RPG mods?
Lol yeah It's a massive kinda RPG thing with levels. It all works though the command console. Anyway you should trying playing them it's fun. I personally think it's much more fun than more JA+ FFA or that kinda stuff, though the maps do start getting boring eventually.

So does anyone like this idea of having a GT JKA lugormod clan? I'd contribute loads of other want to help as well.

Re: [GT] JKA :]

Posted: Mon Aug 18, 2008 8:35 am
by Dohnutt
Well it's the decision of the majority, so...

Re: [GT] JKA :]

Posted: Mon Aug 18, 2008 12:38 pm
by PsYcH0_]-[aMsT3r
Dohnutt wrote:Well it's the decision of the majority, so...
Yeah I know :P. Thats why I'm asking everyone here :).