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Posted: Fri May 12, 2006 9:44 pm
by LD3
Campain mode is awsome I hated not being able to replay certain missions
Posted: Fri May 12, 2006 10:47 pm
by Teancum
@ Ace -- Good to know the shell doesn't break online compatability. Didn't think it would, but it's still nice to be sure.
Posted: Tue May 16, 2006 4:54 pm
by yoyam
haha good work zerted maybe you could talk to teancum to see if he would consider putting the shell in the bf1 conversion mappack
that way every1 who dl's it will be able to try DM
could use a little tweaking to make the ai more fair but its still the best (and i think the only) attempt at creating a new gamemode that ive seen, excellent job so far
Posted: Sun May 28, 2006 9:18 pm
by Kyross
It says page not found when I click either link.
Posted: Mon May 29, 2006 12:53 am
by Linus
Oh my
GOD!!!!

!!! SWEET!!!! *
I'm gonna download*
Edit: Oh no...! The links dosn't work.

Posted: Mon May 29, 2006 9:18 am
by [RDH]Zerted
If the scripts are there, they can be added to the menus.
Sorry about the missing yellow.
There isn't anything I can do about the AI. The AI in SWBF2 likes to target the human players before anything else. The mode would work better online. I'm working on an installer that will allow other modders to add new game modes to their maps.
I moved home from college two days ago. Any link I posted with: galacticbattlefront.rh.rit.edu in it won't work becuase the server is no longer there.
I can never get GameToast's uploader to work and its a WIP thus not worth putting on FileFront, so...
Posted: Mon May 29, 2006 9:50 am
by Linus
[RDH]',
Try Rapidshare.

Posted: Mon May 29, 2006 9:54 am
by yankeefan05
Or savifle is good too.
Posted: Fri Jun 16, 2006 4:31 pm
by Delta_57_Dash
yes plz get this up and running again...
Posted: Sat Jun 17, 2006 4:53 am
by busterkinkade
Delta_57_Dash wrote:yes plz get this up and running again...
Yes! We begath you!
Posted: Thu Jun 22, 2006 11:14 pm
by [RDH]Zerted
The links have been restored. Well, the old ones still don't work, I made new ones.
Posted: Mon Aug 07, 2006 12:53 am
by [RDH]Zerted
Updated. The new Deathmatch is a complete rewrite.
(see the first post for the new download link and info on the mode)
Posted: Mon Aug 07, 2006 10:25 am
by Hebes24
Wow! that was fun!:D Though the cp's shouldn't be capturable (got a little annoying). Interesting game though! Can't wait for the other modes!!:D
Posted: Thu Sep 21, 2006 10:22 pm
by [RDH]Zerted
Another complete rewrite. The game mode went from about 800 lines of code down to 400. It is also must easier to install into a map. The mode now uses Objective.lua so it can be added and combined with other modes to create some type of campain like map.
Deathmatch no longer has the wierd spawn mode/fight mode thing. You spawn normally now at whatever CP you pick. Read the first post for more info and a description.
The soure is commented and online at
http://129.21.119.74:8088/swbf2/files/ The next release should be the first public release (none of my things will have final releases, as nothing is ever final) unless, I figure out how to use BatchChangeTeams() before then.
Posted: Wed Oct 04, 2006 8:44 am
by Hebes24
I did find it hard to follow. Could you explain how the game mode works? The different timers, the teams, etc? I think that would help people (mainly me

).
Still a very fun gamemode like all your others!
Posted: Sat Oct 07, 2006 10:41 am
by Dohnutt
Hebes24 wrote:I did find it hard to follow. Could you explain how the game mode works? The different timers, the teams, etc? I think that would help people (mainly me

).
Still a very fun gamemode like all your others!
Yes, I agree. Very fun, but extremely hard to follow. As I said before, I basically just killed random people. I had to turn on the little indicators over enemies heads to tell who was who

But, overall I like to kill random people, so good job!

Re: Game Mode: Deathmatch (dm) (Updated Feb 17th 2008)
Posted: Sun Feb 17, 2008 8:41 am
by [RDH]Zerted
Released a new version (Feb 17th, 2008) and moved this topic into the Released forum. The first post has the new Deathmatch info.
The new version should not be hard to understand: Kill enemy (red) units. When the changing reinforcement count reaches zero, the objective ends.
Re: Game Mode: Deathmatch (dm) (Updated Feb 17th 2008)
Posted: Sun Feb 17, 2008 11:26 am
by Delta 47
Great, thanks Zerted

Re: Game Mode: Deathmatch (dm) (Updated Feb 17th 2008)
Posted: Sun Feb 17, 2008 11:35 am
by Hebes24
I like this version alot better. Great job, as always.
Re: Game Mode: Deathmatch (dm)
Posted: Sun Feb 24, 2008 6:38 pm
by [RDH]Zerted
Thanks. I like this one better too.
I forgot that I wanted to include forced spawning. Will get back to work on that...
Edit:
I can't get forced spawning to work in MP. Anytime someone is forced spawned, the game crashes. Guess forced spawning is something we can't do in MP
Edit 2:
I might have been wrong about the forced spawning being the source of the crashes. Consider this mode unsafe to be used in MP. I'm trying to track down the source of the crash, so it can be fixed. Has no one every played this mode online with other people before?