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Posted: Mon Mar 07, 2005 1:54 pm
by eddie
why, I like them small. We will see if there is need for 1.1 version in the future.
Posted: Mon Mar 07, 2005 3:34 pm
by rebel_scum
you have to stand on them in order to start the capture procces
Posted: Mon Mar 07, 2005 4:51 pm
by BlackHawk549
thanks eddie i think thatll make everyone happy!
Posted: Mon Mar 07, 2005 5:01 pm
by eddie
just the one it the house you have to be really close, others are fine.
Posted: Mon Mar 07, 2005 5:13 pm
by [SFI]Arthenik
Well, I got a prob with the ticket count. I was a server and wanted to change Kastel's and Italia's ticket count to 50, but mapinfo.txt probably isnt the file that could do it. Any help?
PS: Eddie, u got this msg PMed, but I guess u didn't see it, so I post it here.
Posted: Mon Mar 07, 2005 5:32 pm
by rebel_scum
hey this eddie sort of a odd question but how do you get pics in a post
Posted: Mon Mar 07, 2005 5:36 pm
by PaNzErgsp
Do this: Put "[img]"%20%20then%20the%20url%20for%20the%20pic.%20Then%20"[/img]"
Posted: Tue Mar 08, 2005 1:47 am
by eddie
As I said, ticket count in mapinfo.txt is for dedicated server only. You can not affect ticket count if you run server from within the game. And I did see your message this (my) morrning- we are at different time zones...
Posted: Tue Mar 08, 2005 2:23 am
by eddie
For number of bots: both Italia and Kastel go along with server settings which means max bots:32, max players 50...
For Italia, optimum number of players should be 8-10 per team, but I guess you can experiment with any number of players.
Posted: Tue Mar 08, 2005 7:43 am
by [SFI]Arthenik
Too bad... But if it works on the dedicated server, then it should be ok.
Well, we are a multi-gaming clan and most of our servers are run on 1 single computer. So we can only have 8 bots per team.
Thanks!
Posted: Sat Mar 12, 2005 9:44 pm
by R2-D2
PaNzErgsp wrote:Do this: Put "[img]"%20%20then%20the%20url%20for%20the%20pic.%20Then%20"[/img]"
But how do you get pics from your computer
Posted: Sat Mar 12, 2005 9:50 pm
by imp_strikeforce
i think the pics need to be on a website
i dont think you can do it directly from yur computer... but its possible let me know
i think im just gonna make myself a website so i can post all my pics, and load my lvls up there
Posted: Sun Mar 13, 2005 5:52 am
by fett42
imp_strikeforce wrote:i think the pics need to be on a website
i dont think you can do it directly from yur computer... but its possible let me know
i think im just gonna make myself a website so i can post all my pics, and load my lvls up there
You have to upload them some place. They can't be linked directly from your computer. You can upload them to some place like photobucket or IMG Spot. Both of those are free to use.
Posted: Sun Mar 13, 2005 9:41 am
by R2-D2
Thk!!
Posted: Thu Mar 17, 2005 5:08 pm
by eddie
I am very busy at work these days, so do not have much time for SWBF, but I found some time
to start creating a new map = Eddie's Tynna Deux.
I ran into some problems and maybe some of you can help.
Objects keep desapearing - I tried to play about with near/far scene range, did not help.
It seams that i put too many object on the map and CPU can not handle it?!?
Or, I just need to adjust near/far scene range.
Another one is that I have two levels inside the town: main level and sewage under it. Now,
I did planning for sewage part, but for town, hubs keep falling down to sewage level.
This version has just basic planning down so there is some kind of battle.
Issues/to do:
1. near/far scene range
2. planning
3. CW era
Also, you can download TexturePack1.zip which I made available on gametoast server. This is a
collection of textures I got over time from Internet which some of you can find useful.
Texture Pack 1:
http://www.gametoast.com/modules.php?op ... tit&lid=76
Tynna Deux 0.7:
Edit - removed, not functional, eddie
Posted: Thu Mar 17, 2005 5:12 pm
by rebel_scum
looks tight i hope everything works out
Posted: Fri Mar 18, 2005 9:42 am
by Dragonum
another good map.
and another one from eddie
cant wait for new maps with new objects eddie. :!:
Posted: Sat Mar 19, 2005 10:56 am
by LK-452
I have to say that i LOVE city maps like ga-city, eddies kastel(my favorite) and all the other citylike maps. A good idea for this map would be 2 things. 1. be able to get on rooftops for sniping. 2. secret passageways/allys to pop out and blast your enemy.
Posted: Sat Mar 19, 2005 1:45 pm
by Royal_Assassin
Hey, I'm a big fan of those maps too LK-452. Those are two of my absolute favorites. I really like the layout of this one too. Especially the way you put some underground, sewer-type areas. My one suggestion would be to maybe add one more command post down there, to ensure that there is some stalking and fighting in those areas. Another great map from eddie all around.
Posted: Sat Mar 19, 2005 2:22 pm
by eddie
First I have to fix stupid view distance issue. I did not finish all AI rounts, so more fighting should go down under, and then I will se to add more SPs, we will see...