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Anor City - v1.2 RESURRECTED and RELEASED
Posted: Sun Mar 19, 2006 12:17 am
by Captain_Mazda
Anor City - A mod map by Captain Mazda (A.Y)
Overview
Anor City is a beautiful and mystical city located in the heart of
lush forest. It is surrounded by an age-old moat to protect its inhabitants
from the dangers of the world. A single bridge is the only way of entrance or
exit for the city.
This city is a fictional Star Wars location created by me.
Installation Instructions:
1. Create a folder named "ANO" in your addon folder.
2. Extract the Zip file into the newly created folder.
3. Run the game, choose Anor City, and have fun!
DOWNLOAD LINK
http://files.filefront.com/Anor_City_12 ... einfo.html
BTW, this is just to satisfy any fans of this map until I seriously work more on it. I'll also put in proper screenshots and perhaps a trailer too.
Enjoy for now =)
Posted: Sun Mar 19, 2006 12:39 am
by Darkwedge
Cool i'll try it.
Posted: Sun Mar 19, 2006 12:45 am
by EraOfDesann
Wow. You're pretty fast! This looks great!

Posted: Sun Mar 19, 2006 12:49 am
by Darkwedge
I noticed a bug right now while im playing. The AI paths you must of set well you need to change it because on the clone side of the map at the start they run to a gate like there trying to run threw it.
I'll edit this post of the more I play it to give more feedback.
Posted: Sun Mar 19, 2006 1:01 am
by NegativeSmiley
Looks Grade A right now. Good job including screens. Definatly got me to download. Let me know what i'm getting myself into. I'll get back to you with some feedback. From what I read it sounds like a hellaciously fun battle.
Posted: Sun Mar 19, 2006 1:04 am
by Stager00
Great Map!
And extreemly original! Got my hind-parts handed to me..great action!
Beautiful world you made too. Its almost a shame we have to wreck it with WAR!
Posted: Sun Mar 19, 2006 1:31 am
by Captain_Mazda
Darkwedge wrote:I noticed a bug right now while im playing. The AI paths you must of set well you need to change it because on the clone side of the map at the start they run to a gate like there trying to run threw it.
I'll edit this post of the more I play it to give more feedback.
Dang, what a fool I was. You see in the last stages of the map, I decided to block access from under the bridge because there was a huge wall hack that would've looked ugly if I had patched it up. I guess I forgot to redirect the AI. Diet Dr. Pepper.
Thanks for all the feedback though.
Yeah Stager, this world kind of touched my heart too. Imagine if it actually existed within the Star Wars galaxy...
Posted: Sun Mar 19, 2006 1:33 am
by Darkwedge
Captain_Mazda wrote:Darkwedge wrote:I noticed a bug right now while im playing. The AI paths you must of set well you need to change it because on the clone side of the map at the start they run to a gate like there trying to run threw it.
I'll edit this post of the more I play it to give more feedback.
Diet Dr. Pepper, what a fool I was. You see in the last stages of the map, I decided to block access from under the bridge because there was a huge wall hack that would've looked ugly if I had patched it up. I guess I forgot to redirect the AI. Diet Dr. Pepper.
Thanks for all the feedback though.
Yeah Stager, this world kind of touched my heart too. Imagine if it actually existed within the Star Wars galaxy...
Watch the cusing dude.... we dont want ya banned

Posted: Sun Mar 19, 2006 1:57 am
by Unknown
what, you cant say Diet Dr. Pepper?
Posted: Sun Mar 19, 2006 1:59 am
by squipple
Wow, very nice map Mazda. It's sweet walking into the city with an ATAT. Feels like a godzilla movie!

I only played conquest since you said CTF wasn't done yet. I'm happy to say, it's stable in multiplayer!
I did notice that one of the buildings had a walk-thru wall. It was a small building that had a flat wall on one side and arches on the other 3. I was driving a tank at the time, and got it trapped in there. It looked much like the one that's on your 5th screenshot on the right hand side of the screen.
If you're in need of a minimap, let me know. :p
Posted: Sun Mar 19, 2006 2:55 am
by Postulio
great work on the map. i enjoyed it.
Posted: Sun Mar 19, 2006 3:00 am
by Captain_Mazda
Hey Squipple, I was actually planning on talking to you about your splendiferous mini-maps, buddy :p
You're amazing at making them, think you could spare one for good ol' Cap'n?

Posted: Sun Mar 19, 2006 3:08 am
by squipple
Indeed! Once you've got the layout locked down, just give me a few full-map top-down orthographics out of ZE and any closeups of areas you think might need a little extra detail.
Posted: Sun Mar 19, 2006 4:24 am
by Captain_Mazda
Thanks a million, squipple!
There's an emergency v1.0 Bug Fix coming soon...
"Bye-bye bugs and hello CTF!"
Posted: Sun Mar 19, 2006 6:00 am
by Captain_Mazda
Check the first post now.
Posted: Sun Mar 19, 2006 8:07 am
by SWShellhound
could you release it as a winzip, i cant do anything with a rar file
Posted: Sun Mar 19, 2006 8:26 am
by Talibanman
Posted: Sun Mar 19, 2006 8:51 am
by Jawa_Killer
yeah nice map! really nice model placing! but there is one bug

you can walk under the long way to CP 7! play as a jedi and .............................

Posted: Sun Mar 19, 2006 9:04 am
by SWShellhound
does 7 zip work on rar files?
Posted: Sun Mar 19, 2006 9:29 am
by stealth#a$$a$in{bf2}
Holy! s**** this map is so fu****** cool!!!!!!!!!!!!!!this is one of the good maps that are finally coming alng destroyable bridges cooler stuff bigger battles!!!!!!!!!!!!!!!!!!thank u so much captain_Mazda!!!!!!!!!!!!!!!!!!!!!!!!!!!!
EDIT:Captain_Mazda this looks like a kik a$$ map and i really want to play it but i cant cause its not a zip file so nothing happens when i dload exept it saying application not found,so pls realese this on a zip file!!!!!