THEWULFMAN wrote:Why does every unit have a shield?
Only the Republic units, AAT, IFT-X, STAP and BARC speeder have shields, and because it adds a little more variety.
THEWULFMAN wrote:I like the CP Capture bla bla bla messages. Nice touch.
Thanks! I don't understand why most maps do not possess this feature; it's really convenient!
THEWULFMAN wrote:I just saw a clone commit suicide via drowning in the lake.
Yeah, they are stupid. They manage their way in there even with barriers blocking both soldier and hover units.
THEWULFMAN wrote:Why is the fountain spraying blue water? Water is greyish white when in jet form like that.
General_Nate made it for me. I will, however, adjust the color.
THEWULFMAN wrote:Why is the AAT yellow? It would look better stock or with a camo paint job, I released a camo skin for it a couple weeks ago.
Yellow? It's green!
THEWULFMAN wrote:Skins are good. They really are, but, why do all the regular troopers look like Gree?
So THAT'S who that is! And because it fits the map and he looks awesome!
THEWULFMAN wrote:The Republic is getting owned by the droids.
This has been addressed and fixed and will be released in v0.9e, which I will send out pretty soon today.
THEWULFMAN wrote:The ARC caster is way too weak
Repeat previous comment.
THEWULFMAN wrote:The Commander model really should be changed, This isnt a cold map, why is he in cold gear. Dont make the same mistake pandemic did.
Where could I then find the model for the Commander from the conversion pack? I remember looking for actually the entire asset pack once but I couldn't find it. I'll take another peek, but if you already know where they are then would you mind directing me to them?
THEWULFMAN wrote:The Clone Commander's eweb is a little underpowered.
I don't use it often so I wouldn't have realized this. I'll up the power.
THEWULFMAN wrote:I just lost as the republic. Remaining CIS reinforcements? 105. I had 28 kills and 3 deaths. I was mainly taking command posts and exploring though. I will replay them after a rundown of the CIS.
2 minutes in the CIS ha all but 2 republic cps... so far the match has gone pretty much the same.
The republic never stands a chance. I really dont like mods with such a balance favoring the CIS.
A very large portion of the stuff I have been doing lately is balancing the two teams and I think I've got it almost perfect now. You'll see when I send out the next beta soon.
THEWULFMAN wrote:The environment looks good save one thing, Is the park you mentioned the map is based off of in California, in the Redwood forests? If not, scale the trees down a bit with a .option It will make the map more unique. Rather than just endor with style.
I don't think it would be very safe to scale the trees because 1) scaling messes up an object's barriers and I don't want to have to deal with that, and 2) the trees are pretty tall in the real park and I think Endor's are close enough in size.
THEWULFMAN wrote:The CIS AAT is really bright too, again, refer to above.
Bright?
THEWULFMAN wrote:The fightertank skin is a bit weird too :s
Yeah, I've been meaning to change it back to stock for a little while now.
THEWULFMAN wrote:The Localization for the blasters is a little odd, why mention what ammo type it is if there is no second ammo type to switch to?
I'll add more ammo powers if I can perfect them, but I will only ship them with future updated versions.
THEWULFMAN wrote:Keep up the good work but try to address some of these comments if you please.
Done and done.
THEWULFMAN wrote:Also, GCW should be fixed so it doesnt CTD or remove it from the era select screen.
I don't understand the crashing. What's wrong? Do you think you could try running it with the debugger and post the error log? It never usually crashes for me. By the way, it's actually the Extended Civil War and has been addressed as such in the beta I'll be sending out.
THEWULFMAN wrote:Many things I stated are just opinion. Feel free to ignore me like most people do.
I always make sure to address every problem I know about and receive from people.