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Mist Caves

Posted: Tue Jul 19, 2011 5:21 pm
by Ashley
Hi all, Iv been working really hard on this first map for a while, it features custom music
Such as:
Hidden/Spoiler:
Now the screenshots:
Outside:
Hidden/Spoiler:
Image
Middle of cave:
Hidden/Spoiler:
Image
Rock Swamp Bear (black Wampa) nesting grounds:
Hidden/Spoiler:
Image
Secret Dark-Side Cave:
Hidden/Spoiler:
Image
Credits go to my 3 friends, Wulfman, for assitance and lava prop and music help. :D
AgentSmith#27 for solving very strange problems and helping me get it done. <3
AgentSmith#38 for music help and ideas and general assitance.

Other thanks go to:
AQT, helping me get the loadscreen to work.
Caleb, Sky, and Squipple for objects.
Lucasfilm for music.
GT for general help.

Ill post more as i get along...

Re: Mist Caves

Posted: Tue Jul 19, 2011 5:34 pm
by Eaol
I watched one of your videos and I loved the atmosphere. Dark light only by small glowing crystals. It's dark and still feels playable and polished.

Re: Mist Caves

Posted: Tue Jul 19, 2011 6:11 pm
by Cerfon Rournes
This map looks pretty good! Keep It up. :thumbs:

Re: Mist Caves

Posted: Tue Jul 19, 2011 6:25 pm
by Unlucky13
Looks very good. The crystals and lighting are going to make this map stand out. :thumbs:

Re: Mist Caves

Posted: Tue Jul 19, 2011 8:11 pm
by Eggman
I love the lighting. Good work! It's always a pleasant surprise to see a solid project by newer members.

Re: Mist Caves

Posted: Tue Jul 19, 2011 8:36 pm
by ARCTroopaNate
Looks Good. Good job! The lighting looks really, really good.

Re: Mist Caves

Posted: Wed Jul 20, 2011 1:02 am
by yuke5
I agree with just about everyone else, the lighting looks really excellent. Can't wait to play it. :D

Re: Mist Caves

Posted: Wed Jul 20, 2011 12:11 pm
by CressAlbane
Hmmm, it looks like the enemies will be very difficult to see. Is this true?

Re: Mist Caves

Posted: Wed Jul 20, 2011 12:20 pm
by Xavious
It does look nice, if a tad too dark. Try adding actual lights (small omni lights would work best) where the crystals are so it's a bit easier to see.

Re: Mist Caves

Posted: Wed Jul 20, 2011 12:31 pm
by Fiodis
It's a little hard to make out the screenshots from a phone (actually it's all but impossible to make out much besides a lightsaber and a few crystals), but - is there any mist anywhere? The map is called Mist Caves but I'm not sure I see any mist.

Re: Mist Caves

Posted: Wed Jul 20, 2011 1:12 pm
by Darth_Spiderpig
Fiodis wrote:is there any mist anywhere? The map is called Mist Caves but I'm not sure I see any mist.
Yeah, in te first cave screen there's some.

Re: Mist Caves

Posted: Wed Jul 20, 2011 1:34 pm
by naru1305
wow, this looks so amazing, great work :bowdown:
can“t wait to see more :yes:
and the atmosphere is so cool too

Re: Mist Caves

Posted: Wed Jul 20, 2011 3:01 pm
by Ashley
Thanks all.
Loadscreen:
Hidden/Spoiler:
Image
Your enemy:
Hidden/Spoiler:
Image

Re: Mist Caves

Posted: Wed Jul 20, 2011 11:54 pm
by AgentSmith_#27
Looking good! :thumbs:

Can't wait to play it! :D (I never tried the crashing version you gave, me since you fixed it.)

Re: Mist Caves

Posted: Sat Jul 23, 2011 10:43 am
by Noobasaurus
That
Ashley wrote:Image
looks scary! Good job! :thumbs:

Re: Mist Caves

Posted: Sat Jul 23, 2011 1:16 pm
by Null_1138
Wow, this looks really good. You have my attention. :thumbs:

Re: Mist Caves

Posted: Wed Jul 27, 2011 5:54 pm
by Marth8880
Wow, this looks like it has a lot of potential, good work so far! :thumbs:

Re: Mist Caves

Posted: Wed Aug 07, 2013 12:44 pm
by Ashley
I REALLY want to start on this again. After Skyrim came out, with Blackreach:
Hidden/Spoiler:
Image
It reminded me a lot of my mod. Only one problem, I don't have it. I know I gave it to some people, does any1 here have it?

Re: Mist Caves

Posted: Wed Aug 07, 2013 7:38 pm
by Noobasaurus
What you gave to people (I'm assuming) is the munged version of your mod. You need the unmunged source files in order to work on your mod.

So, without a backup of the source files, you will need to start from scratch if you want to continue this mod.

Re: Mist Caves

Posted: Wed Aug 07, 2013 7:57 pm
by noMatt
theres a level decompiler but i dont know what it can extract