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Space Assault Ships missing [Solved]

Posted: Fri Aug 15, 2014 2:38 pm
by ModifiedBlox
I was testing a space assault map I made, everything went fine until the spawn menu came up. I could not spawn on either team's ship because there were no ship models or ship icons on the HUD. Here's the munge output:

Code: Select all

WARNING[PC_modelmunge MSH\com_icon_spaceflag_carried.msh]:com_icon_spaceflag_carried has 1160 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
   0 Errors    1 Warnings

ERROR[pathplanningmunge world1\SPK.PLN]:different branching depths found, skipping patch write (will probably create pathing loops)ERROR[pathplanningmunge world1\SPK.PLN]:different branching depths found, skipping patch write (will probably create pathing loops)   2 Errors    0 Warnings

ERROR[levelpack SPK.req]:Expecting bracket, but none was found.
File : munged\pc\spk.terrain.req(1)...

ucft <--
ERROR[levelpack SPK.req]:Expecting bracket, but none was found.
File : munged\pc\spk.terrain.req(1)...

ucft <--
 [continuing]
   2 Errors    0 Warnings

ERROR[levelpack SPK_GCW-Assault.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack SPK_GCW-Assault.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
 [continuing]
   2 Errors    0 Warnings

ERROR[levelpack SPK.req]:Expecting bracket, but none was found.
File : munged\pc\spk.terrain.req(1)...

ucft <--
ERROR[levelpack SPK.req]:Expecting bracket, but none was found.
File : munged\pc\spk.terrain.req(1)...

ucft <--
 [continuing]
   2 Errors    0 Warnings

Did I do anything wrong or something?

Re: Space Assault Ships missing

Posted: Fri Aug 15, 2014 3:01 pm
by thelegend
I think you should do a manual clean to fix this.

Re: Space Assault Ships missing

Posted: Fri Aug 15, 2014 3:13 pm
by ModifiedBlox
Did it. Thanks for the help!