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Re: KotoR : Tatooine
Posted: Fri Jan 04, 2008 7:38 pm
by FOOLIS
Yes , why do you ask?
Re: KotoR : Tatooine
Posted: Sat Jan 05, 2008 9:58 am
by The_Emperor
probably because of the different names for your force-powers/Macht-Kräfte in the spawn screen

Re: KotoR : Tatooine
Posted: Sat Jan 05, 2008 10:31 am
by FOOLIS
Yea, maybe ^^
Re: KotoR : Tatooine
Posted: Sat Jan 05, 2008 2:02 pm
by 1z2x3c
just wondering... is that how you get noname ingame?
Re: KotoR : Tatooine
Posted: Sat Jan 05, 2008 2:21 pm
by FOOLIS
What do you mean?
Re: KotoR : Tatooine
Posted: Sat Jan 05, 2008 2:29 pm
by 1z2x3c
FOOLIS wrote:What do you mean?
you know how when you play online, the anoying ai seem to kill you alot?
well there usualy a person who use a diferent language not suported by the game so the wouldnt have a name.
Re: KotoR : Tatooine
Posted: Sat Jan 05, 2008 2:40 pm
by FOOLIS
Don´t worry, i localized EVERY language...
Re: KotoR : Tatooine
Posted: Sun Jan 06, 2008 3:10 pm
by MandeRek
That's what i like most; Modders putting upper care into their mod/map, and willing everything as detailed as possible! Localization is one of those things which make your map look more detailed, and well cared. Kudos and respect to you FOOLIS!

Re: KotoR : Tatooine
Posted: Sun Jan 06, 2008 3:46 pm
by FOOLIS
Thanks ,Manderek
I hope you and ATATFIGHTER will localize every language , too

Re: KotoR : Tatooine
Posted: Sun Jan 06, 2008 4:26 pm
by MandeRek
I'm doing the sides so don't worry

Note that all languages will be localised, but for example not in german or french... I guess you also didn't spend hours translating all your great adds

Re: KotoR : Tatooine
Posted: Sun Jan 06, 2008 4:28 pm
by FOOLIS
I could help you with the german localize

Pm me the things you want to localize and i´ll do it for you.
Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 11:33 am
by FOOLIS
More Pics :
Tusken Female (Made by Gogie) :
A Walking Bantha (Made by FragMe!) :
Hammerhead Dome Model (Made by Caleb1117) :

Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 12:32 pm
by MandeRek
This map uses all great models of great KotOR moddelers... That's amazing

Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 2:26 pm
by The_Emperor
Walking Bantha's, female tuskens, awesome hammerhead
Man, this map has it
all doesn't it? I'm very impressed, this'll be so awesome
Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 5:33 pm
by Teancum
Is the bantha ride-able or does it just walk around?
Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 5:45 pm
by FOOLIS
It walks around , but i think FragMe! works on an rideable one.
Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 5:46 pm
by Guest
i think that banthas should just walk around, because you couldnt ride them in kotor, but if you make them rideable it would be funny too
Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 5:50 pm
by MandeRek
Heard he used the ATXT (?) animations (you know, the big republic walkers!) and they don't have the opp to have someone on their top, but it is possible in that canon... Dunno if he could use that... If he could change the canon into the seat on the bantha, and still use the same props and anims as the walker you should ride it!
Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 5:51 pm
by FOOLIS
no it has the ATAT animations.
Re: KotoR : Tatooine
Posted: Mon Jan 07, 2008 5:52 pm
by MandeRek
Ok, nvm the whole post before this then

If he wants to make it rideable he should make new anims right?