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Re: KotoR : Tatooine

Posted: Fri Jan 04, 2008 7:38 pm
by FOOLIS
Yes , why do you ask?

Re: KotoR : Tatooine

Posted: Sat Jan 05, 2008 9:58 am
by The_Emperor
probably because of the different names for your force-powers/Macht-Kräfte in the spawn screen :P

Re: KotoR : Tatooine

Posted: Sat Jan 05, 2008 10:31 am
by FOOLIS
Yea, maybe ^^

Re: KotoR : Tatooine

Posted: Sat Jan 05, 2008 2:02 pm
by 1z2x3c
just wondering... is that how you get noname ingame?

Re: KotoR : Tatooine

Posted: Sat Jan 05, 2008 2:21 pm
by FOOLIS
What do you mean?

Re: KotoR : Tatooine

Posted: Sat Jan 05, 2008 2:29 pm
by 1z2x3c
FOOLIS wrote:What do you mean?

you know how when you play online, the anoying ai seem to kill you alot?
well there usualy a person who use a diferent language not suported by the game so the wouldnt have a name.

Re: KotoR : Tatooine

Posted: Sat Jan 05, 2008 2:40 pm
by FOOLIS
Don´t worry, i localized EVERY language...

Re: KotoR : Tatooine

Posted: Sun Jan 06, 2008 3:10 pm
by MandeRek
That's what i like most; Modders putting upper care into their mod/map, and willing everything as detailed as possible! Localization is one of those things which make your map look more detailed, and well cared. Kudos and respect to you FOOLIS! :yes:

Re: KotoR : Tatooine

Posted: Sun Jan 06, 2008 3:46 pm
by FOOLIS
Thanks ,Manderek
I hope you and ATATFIGHTER will localize every language , too :D

Re: KotoR : Tatooine

Posted: Sun Jan 06, 2008 4:26 pm
by MandeRek
I'm doing the sides so don't worry ;) Note that all languages will be localised, but for example not in german or french... I guess you also didn't spend hours translating all your great adds ;)

Re: KotoR : Tatooine

Posted: Sun Jan 06, 2008 4:28 pm
by FOOLIS
I could help you with the german localize :D
Pm me the things you want to localize and i´ll do it for you.

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 11:33 am
by FOOLIS
More Pics :

Tusken Female (Made by Gogie) :
Image

A Walking Bantha (Made by FragMe!) :
Image

Hammerhead Dome Model (Made by Caleb1117) :
Image

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 12:32 pm
by MandeRek
This map uses all great models of great KotOR moddelers... That's amazing :thumbs:

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 2:26 pm
by The_Emperor
Walking Bantha's, female tuskens, awesome hammerhead :D

Man, this map has it all doesn't it? I'm very impressed, this'll be so awesome

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 5:33 pm
by Teancum
Is the bantha ride-able or does it just walk around?

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 5:45 pm
by FOOLIS
It walks around , but i think FragMe! works on an rideable one.

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 5:46 pm
by Guest
i think that banthas should just walk around, because you couldnt ride them in kotor, but if you make them rideable it would be funny too

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 5:50 pm
by MandeRek
Heard he used the ATXT (?) animations (you know, the big republic walkers!) and they don't have the opp to have someone on their top, but it is possible in that canon... Dunno if he could use that... If he could change the canon into the seat on the bantha, and still use the same props and anims as the walker you should ride it!

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 5:51 pm
by FOOLIS
no it has the ATAT animations.

Re: KotoR : Tatooine

Posted: Mon Jan 07, 2008 5:52 pm
by MandeRek
Ok, nvm the whole post before this then :P If he wants to make it rideable he should make new anims right?