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new Models released for SWBF2
Posted: Thu Jan 04, 2007 6:39 pm
by Dragonum
Here are the Models, the List will be updated.
there are no odf files, only vehicles get an odf, so you have to do it for props.
1. LAAT/C:
MediaFire
2. Kashyyyk props
MediaFire
3. Invisible Hand, Munificent, Recusant, Venator
MediaFire
RE: new Models released for SWBF2
Posted: Thu Jan 04, 2007 6:54 pm
by Blueline
Great! I waited so long for these Models... I hope you will uptade the list soon!
Thank you Dragonum!!!
:dsaber:
Posted: Thu Jan 04, 2007 7:01 pm
by MasterSkywalker
The link doesn't work dude
EDIT: Nvm I got it to work. Can't wait to see this model ingame dude

Posted: Thu Jan 04, 2007 7:16 pm
by cloneknight
great. ive always wanted to see it ingame
Posted: Thu Jan 04, 2007 7:30 pm
by Razgriz
Hey is this with the At-Te drop animation?
Posted: Thu Jan 04, 2007 8:20 pm
by Maveritchell
Razgriz wrote:Hey is this with the At-Te drop animation?
That's easy to make by yourself as long as you're just working with an AT-TE prop. I'm not sure anyone ever put together anything with an animation that worked in conjunction with a vehicle spawn.
Posted: Thu Jan 04, 2007 8:36 pm
by Jawa_Killer
<---

Posted: Thu Jan 04, 2007 9:12 pm
by Elmo
is this a prop?
Posted: Thu Jan 04, 2007 10:21 pm
by Teancum
Yes.
Dragonum wrote:
there are no odf files, only vehicles get an odf, so you have to do it for props.
Posted: Thu Jan 04, 2007 11:01 pm
by Jawa_Killer
i found out you can enter a TURRET.......so.....you could enter the laatc and shot around but r2d2 is flying

= autopilot

Posted: Thu Jan 04, 2007 11:28 pm
by Elmo
Teancum wrote:Yes.
Dragonum wrote:
there are no odf files, only vehicles get an odf, so you have to do it for props.
oh ok... i have to create my own odf though.. right?
Posted: Fri Jan 05, 2007 1:06 am
by trainmaster611
Yes, but some of us have no idea how to make the ODF

Posted: Fri Jan 05, 2007 1:32 am
by Elmo
trainmaster611 wrote:Yes, but some of us have no idea how to make the ODF

Neither do I. LoL
Posted: Fri Jan 05, 2007 2:52 am
by Rikino
Elmo wrote:trainmaster611 wrote:Yes, but some of us have no idea how to make the ODF

Neither do I. LoL
Just take any 'ol prop and stick the .msh in. Like so:
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "rep_prop_laatc.msh"
[Properties]
GeometryName = "rep_prop_laatc"
FoleyFXGroup = "metal_foley"
Posted: Fri Jan 05, 2007 5:30 am
by Dragonum
Maveritchell wrote:Razgriz wrote:Hey is this with the At-Te drop animation?
That's easy to make by yourself as long as you're just working with an AT-TE prop. I'm not sure anyone ever put together anything with an animation that worked in conjunction with a vehicle spawn.
i release a script and a tutorial for an animated atte.
P.S. there are 2 new Models in the first post

Posted: Fri Jan 05, 2007 7:46 am
by MasterSkywalker
Hehe, I also downloaded ur munificent_wrong file

(wondered what it was xD), didn't show up in ZE Lol. Can't wait to see the correct one now Lol.
Posted: Fri Jan 05, 2007 8:43 am
by Blueline
MasterSkywalker wrote:Hehe, I also downloaded ur munificent_wrong file (wondered what it was xD), didn't show up in ZE Lol. Can't wait to see the correct one now Lol.
MasterSkywalker with the model is all ok!
Posted: Fri Jan 05, 2007 8:51 am
by MasterSkywalker
@Blueline: It didn't work for me, wierd. The one I just got did work, although the fact that the model is splitted in 2 annoyes me, Its harder to use it as a frigate now (but Its still possible, actually Its easy to fix that Lol). Can't wait until he releases the Venator-Class Star Destroyer

Posted: Fri Jan 05, 2007 9:17 am
by Razgriz
Now wait the reccusant and munuficiant are CIS cruisers right? do these guys have hangers in them? or are they just like the other side cruisers?
Posted: Fri Jan 05, 2007 9:21 am
by MasterSkywalker
Nope, they don't have hangars, but they are almost larger then standard capital ships in SWBFII.