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Re: The Rancor Doom Star II (work in progress)

Posted: Mon Sep 03, 2007 11:14 am
by MetalcoreRancor
I found out that acklays cant be added, so Im now making a bio experimental room, with other wierd beasts.

Dont worry Yank, I will fit alot of people from sotg into the map somehow :)

Re: The Rancor Doom Star II (work in progress)

Posted: Mon Sep 03, 2007 12:52 pm
by Caleb1117
MetalcoreRancor wrote:I found out that acklays cant be added, so Im now making a bio experimental room, with other wierd beasts.

Dont worry Yank, I will fit alot of people from sotg into the map somehow :)
Couldn't get the acklays to work?
Thats a shame, you had such an awsome skin.

Re: The Rancor Doom Star II (work in progress)

Posted: Mon Sep 03, 2007 12:55 pm
by Eggman
timusafa wrote:hehehe, i love how the setting inside the Doom Star is kinda happy, bright, fluorescent colors yet everything burns, electrocutes, eats, and dissintegrates. OOh, this is gonna be a fun map by the looks of it! :mrgreen:
My thoughts exactly! I can't wait to see what other wacky things are in this.

Re: The Rancor Doom Star II (work in progress)

Posted: Mon Sep 03, 2007 11:37 pm
by MetalcoreRancor
Well... on the status of the map, I reached my limit of stuff to add, so I have had to make cut backs. This update is not what I wanted to show you guys, but it will do. It is the conquest GCW of the map.

Basically, I planned for these to be in a local cp, but after I added the wookie my map blew up. So I have done everything I can to save it, and so far so good.

Welcome... the Bio Experiments.



Incoming Data report from Darth Maul, he infiltrated their research lab.


Bio Experiment #1, Undefined

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Bip Experiment #2, Subject appears to be a giant man-eating plant

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Bio Experiment #3, Subject appears to have once been a wookie...

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Bio Experiment #4, Unknown Species, highly deadly

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The Experiments have been unleashed!??! Oh no!

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Who is their enemy..?

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The Rebellion! Those poor soldiers.

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Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 12:09 pm
by yankeefan05
Nice slugs. Whats its weapons?

Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 12:13 pm
by MetalcoreRancor
Ah, glad you asked. It has maul's saber combo, but the blades are invisible, so it looks like it's huge teeth and claws are attacking. It also fires bubbles, and can float in air.

Also, I have rearranged the arena, added some stuff to make it a lively place, and I have made the rebels into the =SotG= Squad, after my community.

Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 12:17 pm
by yankeefan05
Huge teeth? COOL :greeny:

Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 12:20 pm
by MetalcoreRancor
Speaking of Aayla...

Meet the Bio Queen Katria.

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Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 12:34 pm
by yankeefan05
Not very hot looking. This 1 here would like her though ---> :jab: :lol:

Love the sabers. They look great. :greeny:

Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 3:51 pm
by Taivyx
:shock:
Whoah!

Great saber effect!

Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 4:13 pm
by {501st}Commander_Appo
Wow,totally awsome man,keep up the great work,and we'll soon play this map :D

Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 4:58 pm
by MetalcoreRancor
Introducing the Rebel Alliance Squad 455th Division Aka =SotG= Squad.


They are the galaxies finest in killing. They enter the hangar expecting to fight turrets...

=SotG= Commando
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=SotG= Demolitionist
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=SotG= Assassin
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=SotG= Engineer
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=SotG= Tactical Officer
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But instead, they find something else...

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Oh my GOSH!!! The mutants!!!

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The Bio Queen has come... the end of =SotG= has arrived..?

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And that is GCW Conquest mode.

Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 5:14 pm
by {501st}Commander_Appo
Cool,there's also gonna be conquest modes,sweet

Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 7:55 pm
by MetalcoreRancor
I am releasing a public beta tonight, it should be up by 9 pm eastern.

It is NOT the finished product and it does NOT have teleportation. So if you want to see the insides of the station, spawn at the individual cps for the rooms in assault and explore. Be prepared to respawn alot..

Also, there are some places I know require doors and stuff to make it look like a real station, but since I almost hit the max strings, I have to take it slowly.

Please use the beta to post bugs/errors/issues here, and also enjoy having fun on the GCW conquest. CW conquest is broken, dont use it. I plan on having a GCW conquest server hosted later tonight.

Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 9:11 pm
by MetalcoreRancor
http://files.filefront.com/Rancor+Doom+ ... einfo.html

Alternative link: http://www.megaupload.com/?d=GP48LW50

A last minute change: The geonosians are now wampa based so their bigger and faster.... beware.

Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 9:34 pm
by plokoon761
SWEET downloading now, i love maps that you can explore in, u have the right idea as a mapmaker :D

Re: The Rancor Doom Star II (work in progress)

Posted: Tue Sep 04, 2007 10:44 pm
by MetalcoreRancor
Any feedback at all would be appreciated. I really need to hear it.

Re: The Rancor Doom Star II (work in progress)

Posted: Wed Sep 05, 2007 1:26 am
by plokoon761
played it, and the main thing was that the map seemed very slow paced in assault, and then in conquest it was great with the freaky dudes, great ideas man. the ONE THING that i really would like to see in this, is that the big spinny parts of the doomstar actually move, or hurt you, cause when it goes through you, it is stupid i didnt like it. but if it is so random that it will sweep people off into space it would be AWSOME. so yeah, great job man, very fun!

Re: The Rancor Doom Star II (work in progress)

Posted: Wed Sep 05, 2007 7:51 am
by MetalcoreRancor
It does tend to destroy ships if they run into it..

Re: The Rancor Doom Star II (work in progress)

Posted: Wed Sep 05, 2007 9:11 am
by lieutenantcoda
NICE MAP! but there are some things

-The STATION! it is so Diet Dr. Pepper big! wow, nice job.....

-those bubbles, where are they comin from! how do you avoid them!

-GCW conquest: the big plant thing should not be able to jump, and some thing need be improved, but still, it is nice!

-that slug should have its tail facing the back, not the left. i also figured out its teeth: its the upper head part of an Acklay Right!

-i saw some floating rooms, many untextured surfaces, and many gaps. hope these are fixed in the next version(it is a Diet Dr. Pepper big station, it might be hard to take pics of the untextured places :? )

-i thought u said the wookiee is not inside?

still, very nice map!