
Intro
I think I've kept this under wraps for long enough. The idea behind this mod was to make quasi-realistic CW sides that focuses on balance and gameplay.
I've spent quite a lot of time working on the sides of this mod. I think the result has come out pretty well. I don't know where I'm going with this mod, but I'll see. Right now, the mod just uses some default maps, plus some ported BF1 maps. The mod isn't perfect so if you have suggestions, please let me know.
Additional screenshots later!
Realism
I've tried my best to make this mod as realistic as possible without sacrificing the quality of gameplay. I've worked a good while to create a blue laser texture that reflects the one in the movie and I managed to find a decent red one for the CIS. The impact effects have also been changed; I've done away with the little spark impacts and replaced it with more fiery and 'lightful' effects but not overdone. Terrain impact effects include a scorch mark. The unit impact effects involve a bright flash -- very similar to the movies. I tried my best to use weapons from the movie and resorted to EU resources a weapon wasn't available for what I needed. The damage has also been redone so that combat is more realistic -- it no longer takes 7 or 8 shots with a rifle to kill a unit. Kick has been added and accuracy and fire rate has been improved but not to the point that it is ridiculous.
Balance
I made the sides so they are perfectly balanced -- both sides now have exactly the same weapon stats; the only differences are aesthetic. All units specialize in one area of combat and have different roles but they all work in all situations. This means that shotguns no longer dominates in close quarters, snipers no longer dominate in long distances, and rifleman are actually relevant. No single unit should be completely dominant in all situations.
Gameplay
Gameplay is the most important aspect to this mod. The mod is intended to be fun and more challenging. The units' properties are more dynamically planned. Balancing of the mod assures that no one side or unit is overly dominant of the others. The weapons properties make the game much more engaging, hopefully revitalizing the feel of the game. Among the changes is the removal of the reticule without zooming. While this may be frustrating at first, it allows you to develop more intuitive targeting.
Units
Rifleman
Health HIGH
Agility MODERATE LOW
Weapons
Automatic Blaster Rifle
Semi Automatic Blaster Rifle
Frag Grenade
Melee
Assault
Health MODERATE
Agility HIGH
Weapons
Automatic Blaster Carbine
Semi Automatic Blaster Carbine
Concussion Grenade
Melee
Sniper
Health LOW
Agility MODERATE LOW
Weapons
Sniper Rifle
Blaster Pistol
Frag Grenade
Melee
Engineer
Health MODERATE
Agility HIGH
Weapons
Burst Blaster Rifle
Fusion Cutter
Detpack
Melee
Support
Health HIGH
Agility LOW
Weapons
Support Rifle
Deployable Manned Turret
Ammo Dispenser
Medkit
Weapons
Automatic Blaster Rifle
Mode Automatic
Accuracy MODERATE HIGH
Fire Rate MODERATE
Kick MODERATE HIGH
Heat Tolerance LOW
Damage MODERATE
Effective Range
Semi-Automatic Blaster Rifle
Mode Semi-Automatic
Accuracy MODERATE HIGH
Fire Rate MODERATE LOW
Kick MODERATE HIGH
Heat Tolerance LOW
Damage MODERATE HIGH
Effective Range
Burst Blaster Rifle
Mode Burst
Accuracy MODERATE HIGH
Fire Rate MODERATE HIGH
Kick MODERATE HIGH
Damage MODERATE LOW
Effective Range
Automatic Blaster Carbine
Mode Automatic
Accuracy LOW
Fire Rate HIGH
Kick MODERATE HIGH
Heat Tolerance HIGH
Damage MODERATE LOW
Effective Range
Semi Automatic Blaster Carbine
Mode Semi-Automatic
Accuracy LOW
Fire Rate HIGH
Kick MODERATE HIGH
Heat Tolerance HIGH
Damage MODERATE HIGH
Effective Range
Sniper Rifle
Mode Semi-Automatic
Accuracy HIGH
Fire Rate LOW
Kick HIGH
Damage HIGH
Effective Range
Support Rifle
Mode Automatic
Accuracy MODERATE HIGH
Fire Rate HIGH
Kick MODERATE HIGH
Heat Tolerance HIGH
Damage MODERATE HIGH
Effective Range
Note: Ammo clips are somewhat shorter and they are burned through much more quickly than with other weapons. The weapon also takes a fraction of a second to warm-up which means your firing will be delayed.
Blaster Pistol
Mode Semi-Automatic
Accuracy LOW
Fire Rate LOW
Kick MODERATE LOW
Heat Tolerance MODERATE LOW
Damage MODERATE
Effective Range
Frag Grenade
Range HIGH
Damage MODERATE
Explosion Delay LONG
Concussion Grenade
Range MODERATE
Damage MODERATE HIGH
Explosion Delay SHORT
Detpack
Range MODERATE LOW
Damage HIGH
Explosion Delay Remote Controlled
Manned Dropturret
Mode Automatic
Accuracy MODERATE HIGH
Fire Rate HIGH
Heat Tolerance HIGH
Damage MODERATE HIGH
Effective Range
Note: This weapon is deployed via dispenser. This weapon uses heat instead of ammo.
Ammo Dispenser
Dispenses ammo canisters.
Medkit
Disepnses health regeneration buffer.
Melee
Weapon of last resort for hand-to-hand combat. Instant kill.
Maps
I'm not exactly the world's greatest map maker so for now, I'm using default maps or maps ported from BF1. I'm hoping to add some mod maps to the collection soon.
Current
Rhen Var: Citadel
Mos Eisley
Tantive IV
Kamino
Possible
Naboo
Kashyyk: Docks
Hoth
Any other mod maps
Known Bugs
-The game crashes if you switch the dropturret to the primary weapon and then use the ammo dispenser
-Almost all laser sounds are the shipped republic rifle laser sounds
-No localization
-No clone legions yet for different maps
-CIS blaster pistol muzzleflash is blue
-The droid support rifle's dummyroot is off
Beta Download
Rhen Var: Citadel CW
http://www.megaupload.com/?d=ELNILB61
Mos Eisley CW
http://www.megaupload.com/?d=7V7BL63P
I would really appreciate any constructive criticism of the mod, especially in the direction of gameplay. If you download this mod, please pay me back by providing your input. Thank you!
Credits
DC-15A Rifle - Pahricida
DC-15S Carbine - OOM-9
ATRT Driver Model - Dragonum
ATRT Driver Skin - Satti/AQT
Pistol grip animations - Darth DUCK
T-21 - Warlord28
Ammo pack addons - Deviss-Rex
501st Skins - Repsharshooter
Recon Visor - NeoMarz
Frag grenade model - Syth
Frag grenade trail effect - ? (from BFX assets)
CIS laser texture - ? (from BFX assets)
Melee -MetalRancor
Alpha testing - FragMe!, Repsharshooter
A lot of the BFX assets weren't attributed to anyone so I'm not 100% sure who made them.













