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Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon May 31, 2010 2:30 am
by Delta-1035
Redline wrote:One year ago i made this model, but i was a little bit too lazy to skin it.
But now i have done and I'm still not finished with my Acclamator, because I have big plans with my model.

Acclamator
Very good job, Redline!

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon May 31, 2010 7:25 am
by Darth_Spiderpig
Wow.
I love the engines, only nitpick is that the hangar seems too big (compared to the leaked SWBF3 footage you've based it on....wait, a year ago...does that match...anyway)

Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon May 31, 2010 11:30 am
by ANDEWEGET
Stormtrooper
7454 Triangles (Head: 1153)
18-20 h (ca 4 h for the head)
Everything by me.
There are still some tweaks to do(especially the toon render has to be optimized)... At this model i wanted to spend as many polies as i needed to have all major detail in the model. It is not made for SWBF so there are too many/small polies for SWBF and it doesnt have the right pose. I might do some sculpting, too, majorly the feet and leather parts.
And yes, i forgot to mirror the breather or what its called at his helmet.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon May 31, 2010 2:17 pm
by Filipinio
FINALLY! The Stormtrooper's look alot more evil, they look more menacing! That's looking brilliaint, good work!
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon May 31, 2010 2:46 pm
by DarthD.U.C.K.
looks excellent no, it looks GREAT!
however id change the proportions a bit
the mouthpiece seems to be a bit too low, the pelvisarmor a bit too big and the lower legs armor a bit too thin, especially on the transition to the shoe
Re: SWBF Series Model Showcase Thread v4.0
Posted: Mon May 31, 2010 3:21 pm
by Battlefiler
wow

Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Jun 01, 2010 8:27 am
by RogueKnight
PISTOL TIME!!!

Questions, comments, flames, jawas.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Jun 01, 2010 8:35 am
by skelltor
nice job
offtopic what does giving a jawa mean?
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Jun 01, 2010 8:50 am
by Delta-1035
Nice.

Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Jun 01, 2010 9:18 am
by VF501
Playing in Sculptris to get a feel for the tools, and teaching myself organic sculpting while I'm at it.
Just the starting of a basic block out of the creature. Making it up as I go along as I started from a sphere.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Jun 01, 2010 12:45 pm
by Darth_Squoobus
VF501 wrote:Playing in Sculptris to get a feel for the tools, and teaching myself organic sculpting while I'm at it.
Just the starting of a basic block out of the creature. Making it up as I go along as I started from a sphere.
Looks kinda like
this.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Jun 01, 2010 3:28 pm
by Slamdance
Darth_Squoobus wrote:VF501 wrote:Playing in Sculptris to get a feel for the tools, and teaching myself organic sculpting while I'm at it.
Just the starting of a basic block out of the creature. Making it up as I go along as I started from a sphere.
Looks kinda like
this.
Or possibly
this
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Jun 01, 2010 3:52 pm
by mswf
... Or he's just
VF501 wrote:Making it up as I go along [...]
Nice sculpture though. And that stormtrooper looks very, very professional. I agree on the mouthpiece and I personally think that the legs could be made a bit bigger (they seem out of proportion to me)
Re: SWBF Series Model Showcase Thread v4.0
Posted: Tue Jun 01, 2010 5:58 pm
by ANDEWEGET
I think i should take a reference photograph next time for the proportions, not a screenshot of an other 3D model. Thanks btw

Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Jun 02, 2010 6:39 am
by mswf
This is something small (a lamp) that I made for a map I'm working on as a school project. Texture is completely made by me, I watched some videos on using reference photos, so I took a random photo from the web and used the clone brush to make the basis of my texture:
I'm quite proud of it, since I made it in half an hour on a school computer with a misfunctioning mouse.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Wed Jun 02, 2010 9:30 am
by Battlefiler
cool nice texture

Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Jun 04, 2010 1:36 am
by mswf
Thanks.
This isn't less than half a hour of work:

I still need to swap around several textures, somehow fix the lighting and complete the barrier system. I also need to find a productive way for me to produce props.
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Jun 04, 2010 2:22 am
by AQT
Looks very interesting, mswf, and kind of familiar too. If you don't mind me asking, is it based off another game? Anywho, awesome work!

Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Jun 04, 2010 2:20 pm
by RepSharpshooter
That looks pretty sweet, I wish we had more maps that were completely modeled like this.
For the erratic lighting as mentioned in the video, it may be due to the fact that only a certain number of ZE lights can shine on an object. If you go over the limit, the game chooses a few of the ones available. So I guess you can either get rid of some lights or break the object into fewer objects (if this issue is in fact what's causing it).
Re: SWBF Series Model Showcase Thread v4.0
Posted: Fri Jun 04, 2010 8:54 pm
by kinetosimpetus
A "quick" kitbash. It took longer to get it exported than to make it.
wire