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Can I install the +123 2.2 mod ontop of Conversion Pack 2.0?
Posted: Sat Sep 19, 2009 2:36 pm
by SG-17
Simple question, can I install the +123 2.2 mod ontop of the Conversion Pack 2.0, or will it conflict?
Re: Can I install the +123 2.2 mod ontop of Conversion Pack 2.0?
Posted: Sat Sep 19, 2009 2:42 pm
by AQT
Let's put it this way: you can install the +123 mod over the Conversion Pack but they will conflict. Both mods add Yavin 4: Arena, Rhen Var: Citadel, Rhen Var: Harbor, and Bespin: Cloud City to the Instant Action list and a number modes to the stock maps that may be the same.
Re: Can I install the +123 2.2 mod ontop of Conversion Pack 2.0?
Posted: Sat Sep 19, 2009 2:48 pm
by SG-17
Well the only thing that I am really interested in from the +123 mod is the ability to play Clone Wars on Hoth and GCW on Geonosis.
Re: Can I install the +123 2.2 mod ontop of Conversion Pack 2.0?
Posted: Sat Sep 19, 2009 2:55 pm
by AQT
Almost all the scripts to the +123 mod were released with +123 assets (check the Assets Links Thread). You can find the CW Hoth scripts and GCW Geonosis scripts in the +123 assets and use those to munge your own "map" that would add those missions/modes to the stock Hoth and Geonosis.
Re: Can I install the +123 2.2 mod ontop of Conversion Pack 2.0?
Posted: Fri Oct 02, 2009 10:57 pm
by Recon Trooper
Yes it works (for me atleast). The rhen var maps and bespin maps are not called "rhen var: harbour and rhen var: citadel. They are just called "Bespin, rhen var, rhen var. Oh yeah, you can also edit the names your self.
PS. Do Death star- hero assault- clone wars. You can play as the dark trooper phase 3. Hes a giant dark trooper thats so powerful with awesome weapons and anims.