problems editing shipped maps
Posted: Mon Feb 07, 2005 6:29 pm
I thought to make a small minimod to some original shipped maps but it seams that isn´t so easy i thought at the beginning.
Example: Hothmap. I want to activate the imperialprobedroid and removed the darktrooper and the wookies. Well this wasn´t a problem because i only had to change the mission lua.
But then i found out that the impprobe droid spawn outside the bondaries so i opened the map with bfbuilder-> edit hoth map wich worked fine so far.
Next i only made the boundaries more wide and saved the file and munged the map (same hoth modid as the original map).
first i thought this would replace the original hoth map but this isn´t the case. the map is loaded like every other addon map.
Next i saw that the mission lua changes works but not the extendet boundaries.
Ok back to the zeroeditor and checked the boundaries, all looked fine but i saw that the editor messed up some object locations ( tunnels are moved ) even if i never edited the objects.
Just wonder if the original maps are not 100 percent modtools compatible? Even if i choose a different modid i got the same wiered results.
Example: Hothmap. I want to activate the imperialprobedroid and removed the darktrooper and the wookies. Well this wasn´t a problem because i only had to change the mission lua.
But then i found out that the impprobe droid spawn outside the bondaries so i opened the map with bfbuilder-> edit hoth map wich worked fine so far.
Next i only made the boundaries more wide and saved the file and munged the map (same hoth modid as the original map).
first i thought this would replace the original hoth map but this isn´t the case. the map is loaded like every other addon map.
Next i saw that the mission lua changes works but not the extendet boundaries.
Ok back to the zeroeditor and checked the boundaries, all looked fine but i saw that the editor messed up some object locations ( tunnels are moved ) even if i never edited the objects.
Just wonder if the original maps are not 100 percent modtools compatible? Even if i choose a different modid i got the same wiered results.