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Re: Talay Tak Base - During the Massacre
Posted: Mon Sep 24, 2007 10:02 am
by RevanSithLord
Ah sweet. Thanks.
Curious, can you do weapons too? XD
Anyways, yeah. Don't worry Dep. I will def add all the DT in. I am currently working on that side.

Re: Talay Tak Base - During the Massacre
Posted: Mon Sep 24, 2007 7:01 pm
by lieutenantcoda
RevanSithLord wrote:Ah sweet. Thanks.
Curious, can you do weapons too? XD
yes, in fact, weapons is the only type of model I model, except for certain exceptions
Re: Talay Tak Base - During the Massacre
Posted: Mon Sep 24, 2007 7:05 pm
by Caleb1117
Those are some awsome building props.
I rcognize most of them, having worked extensivly with the Squipple/Eddie/Saturn V sources in Emag.
But others I don't, I figure some are from the nabbo experiment source, but I thought I had seen all of those.
Re: Talay Tak Base - During the Massacre
Posted: Mon Sep 24, 2007 7:32 pm
by RevanSithLord
Yeah. Tonight, I'm gonna retexture the buildings to a more gray. And the current version of my map now (more added since those pictures) has some 'rubble' like stuff applied. I also need to bring down a few floating objects I noticed. I can do that easy.
To Coda, the reason I asked is because I need some certain..... weapons. XD
For fire-arms I desperately need an Assault Cannon (Dark Forces or FoC. Depends. The FoC one I'd need to make it fire underhanded and stuff. It looks cool, yeah, but I think the DF one looks more....cool. XD)
I also need a Packard Mortar Gun.
And also the DF version of the Concussion Launcher.
Maybe some of the proximity mines could make an appearance too. I'll send screens when I can.
One question however:
During the attack it was daytime on Talay, right? Cause I can change it to that blinding yellow easy. Cept, we only saw Talay with a purple sky in DF. Just because it was at night time for the most part.
Depends though. The fighting could've gone for hours, cept, then again, that slaughter was pretty quick. So, I guess it still could've been daytime. So that probably wears out the fact of it could've been earlier in the day and it going on til night. But I dunno.
I just need suggestions is all. XD
Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Mon Oct 29, 2007 4:06 pm
by RevanSithLord
Ok. So FOOLIS and I teamed up to work on the map further. He suggested that we used the Official Sky that I used earlier back, so don't gripe at me.
He is fooling around with the map while I am trying to get my damned Assault Cannon done. I imported it into XSI, but sadly it came with a missing clip in it... I even had it all selected and saved before I imported it from 3ds Max! Weird. So I am made a new clip for it. But anyways, I'll show that later, but for now, new screens thoughtfully provided to you all by FOOLIS.
Please... don't whine TOO much. XD
THE ABOVE IS FOOLIS' WORK on our map. :emp:
Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Mon Oct 29, 2007 4:09 pm
by Xavious
Wait.... so you're going back to that horribly pixelated sky?
Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Mon Oct 29, 2007 4:46 pm
by RevanSithLord
As I said. Foolis INSISTED on putting it in. I just convinced him to use a new one I just now made.
Edit- Oh, I guess I didn't say that, but yeah. That.
Edit 2- He is putting in a new one.
Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Mon Oct 29, 2007 6:07 pm
by FOOLIS
OMG the new sky is horrible^^ :

Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Mon Oct 29, 2007 6:24 pm
by Maveritchell
If both of those skies are leaving you unsatisfied (and, in my opinion, they look pretty tacky), you might want to try this:
Paste the following section of code into your .sky file over the current DomeInfo section.
Code: Select all
DomeInfo()
{
Texture("sky_bespin1.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Filter(1);
Threshold(150);
Intensity(50);
TerrainEnable(0);
Softness(1);
SoftnessParam(60);
DomeModel()
{
Geometry("bes1_sky_dome");
}
DomeModel()
{
Geometry("mus1_sky_volcano");
Offset(100.0);
MovementScale(0.995);
}
LowResTerrain()
{
Texture("");
PatchResolution(10);
MaxDistance(400);
TextureScale(20.0);
FogNear(80.0);
FogFar(430.0);
FogColor(82,45,25);
}
}
Then put the contents of this .zip file into your world1 folder:
http://files.filefront.com/talayskyaddo ... einfo.html
That uses a retextured Bespin sky with some mountains from Mustafar (also retextured). I think it probably creates the effect you were looking for as well as making it a little better-looking.
Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Mon Oct 29, 2007 6:26 pm
by RevanSithLord
Wow. Cool. Thanks.
I'm munging all of this now. I pasted the code over the other one and I placed the files in the correct directory. Going to see what this looks like. Looks friggin awesome from what I've seen in Photoshop.
I'll post a screenshot of the results. You will totally be credited in the Readme.

Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Mon Oct 29, 2007 9:17 pm
by RevanSithLord
Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Mon Oct 29, 2007 9:30 pm
by {501st}Commander_Appo
Good job on adding the Dark Trooper III on your map.
- :clone:
Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Mon Oct 29, 2007 9:39 pm
by RevanSithLord
Actually I didn't. That's with the Battlefront Extreme mod installed at the moment.

Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Mon Oct 29, 2007 9:43 pm
by Maveritchell
Ugh... those mountains don't work well as just recolors. I'll send you a different skydome model for those mountains in a bit.
EDIT:
Put this in to replace the previous mountain domemodel section:
Code: Select all
DomeModel()
{
Geometry("hoth_mountain");
Offset(80.0);
MovementScale(0.995);
}
And then add these files to your world1 folder:
http://files.filefront.com/talaymtszip/ ... einfo.html
Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Tue Oct 30, 2007 1:06 pm
by Caleb1117
Woah, whats that building in the first picture?
Looks cool.

Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Tue Oct 30, 2007 1:27 pm
by Bantha55
i think it looks a bit empty maybe you should add some consols and things like that
Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Tue Oct 30, 2007 1:57 pm
by FOOLIS
Here are more pics :
Destroyed ATAT in a hangar :
A Bunker :
A big generator :
A random pic :
Landing Platform :
A giant turret :
please leave a comment

Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Tue Oct 30, 2007 2:06 pm
by Maveritchell
++ For the ambient lighting. It looks good.
Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Tue Oct 30, 2007 2:13 pm
by Bantha55
the trees look a bit strange...
Re: Talay Tak Base - During the Massacre - By RSL and FOOLIS
Posted: Tue Oct 30, 2007 2:19 pm
by FOOLIS
Bantha55 wrote:the trees look a bit strange...
the trees are very very huge