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Re: WIP: Star Wars: The Old Republic
Posted: Sun May 18, 2008 5:53 pm
by obiboba3po
RevanSithLord wrote:Ahh, come on. Let the guy have his fun with that stuff.
Looking much better, Elfie!
yea i second that lol. go ahead and keep it elfie, it looks good

Re: WIP: Star Wars: The Old Republic
Posted: Mon May 19, 2008 2:55 am
by Guest
-New force powers such as Heal, Shock, Statis (freeze), Force machine gun, Force explosion, force burn, Force Storm, Force Wave, Master's Heal, Master's Choke, and Death Field, almost all of them coming from the Kotor series.
-New weapons such as: Commando rifle, sonic pistol, ARC Bolt Action rifle, EMP Grenade, Ion Grenade, Plasma Grenade, Concussion Grenade, Deadly Frag Grenade, Poison Grenade (not in map because of technical problem.
- Over 22 new skins
- new objects such as: houses, jedi statues, stone walls, chairs, crates, bins, consoles, ships, sinks, toilets and bases.
-Areas that were featured in Kotor 2 such as jungle vegetation, mountains, rocks, trees and valleys.
-To top it all off There are also republic speeders spawning at every command post along with the famous Ebon Hawk spawning at the main hangar. There are two hangars btw.
just read it once again and now im really afraid of hyperlarge filesize

Re: WIP: Star Wars: The Old Republic
Posted: Mon May 19, 2008 8:12 am
by elfie
Don't worry it is not that big. Largest unzipped is probably 200mb at most. With ultra compression you could probably download it quickly because the size zipped will be 45mb mostlikely.
Re: WIP: Star Wars: The Old Republic
Posted: Mon May 19, 2008 10:41 am
by Guest
nice to hear that, cause nearly all the maps coming out now are 350+ mb and some day i will have not enough space on my hard drive

Re: WIP: Star Wars: The Old Republic
Posted: Mon May 19, 2008 3:06 pm
by elfie
The size, If you really want to know, is currently 200mb exactly uncompressed. If it goes over it shouldn't be too big of a problem, right? Because this is going to be one killer map and to have a map be small but suck as appossed to having a map be big and rock then I assume most of you would prefer the second one. I have been working very hard to make the size as small as possible right now. I have trimmed everything down so that only the absolute most important files will stay.
Re: WIP: Star Wars: The Old Republic
Posted: Mon May 19, 2008 3:18 pm
by Teancum
Wow, 200MB uncompressed? The entire Convo Pack is less than 2gb installed, and that's 25+ maps plus 8 huge custom sides. Check your req files and remove any vehicles/characters you don't use so it won't munge them. That should save space.
Re: WIP: Star Wars: The Old Republic
Posted: Thu May 22, 2008 5:38 pm
by elfie
***ATTENTION! Beta comming soon!!!!*****
I actually did that Tean. The thing is, though every unit in my map is custom and I have 30 custom units/vehicles in the map, between the two game modes. I actually found out I don't need the repshell/allshell so now it is down to 165 uncompressed.
EDIT
Alright I just found out a couple more things I have to do.
A. Localization
B. Loadscreen
C. Look for errors
D. Continue my attempt at changing the color of the flames from the flamethrower from orange to green, not going along so great.
E. Some other stuff that is not coming to me yet.
EDIT2
Made some more changes. Darkened the grass in some areas, put in dirt and rocks and such. Also added two new weapons: A Mandalorian Heavy Blaster replacing the republic mechanic units default shotgun. Also took out the rebel blaster and put in a skinned version of the imp pistol in it's placed. I also changed the fire sound of that. Haven't got any more screens yet but I will let you know when I do. I am also almost done with localization. Will let you know when I make any more changes.
-elfie
EDIT3
Final Screenshots:
