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Grenade jumping & Custom names

Posted: Thu May 01, 2008 8:38 pm
by redgroupclan
These are probably questions that you would find noobish but...

1. How do I get it so my characters can grenade jump in my BF2 custom maps?
2. How do I give a unit a custom name?

Re: Grenade jumping & Custom names

Posted: Thu May 01, 2008 8:46 pm
by Xavious
"Grenade jump?" Explain.

As for changing unit names, look in your map's data folder, and run the file "editlocalize.bat." Unit names are under "entity."

Re: Grenade jumping & Custom names

Posted: Thu May 01, 2008 8:56 pm
by redgroupclan
Well probably if you havent played BF1 you dont know what grenade jumping is, but its throwing a grenade in front of you (or somewhere) then standing or jumping right in front of it so you are launched into the air. Its used to get to high places and just for fun.

In BF2, your character doesnt move if a nade hits him. (unless its an enemies nade)

Re: Grenade jumping & Custom names

Posted: Thu May 01, 2008 9:21 pm
by Grev
I has SWBF1, and I dont remember nade jumping. What grenades did you use? I suspect you would need to add a secondary ord which would push you without the knockover effect. Knockover is edited somewhere in anims.

Re: Grenade jumping & Custom names

Posted: Thu May 01, 2008 9:24 pm
by redgroupclan
The grenades were normal thermals. And if you dont remember nade jumping, u must have played b4 it was invented.

Re: Grenade jumping & Custom names

Posted: Thu May 01, 2008 11:15 pm
by Teancum
1-If you can't do it in SWBF2 it's likely the developers killed off that glitch.

2-You can't without making a new map.

Re: Grenade jumping & Custom names

Posted: Fri May 02, 2008 2:16 am
by Sky_216
1-If you can't do it in SWBF2 it's likely the developers killed off that glitch.
Err, if I remember correctly it wasn't a glitch, cos in BF1 thermals threw you whether you died or not, whereas in BF2 they only push if you die. So you'd have to make a new weapon in anew map (or just copy the thermal dets) and add this line into the explosion odf:

PushDeadOnly = "0"

Play around with the push power to change how far you get thrown, at what angle etc. Push Values:

Push = "13.0" //Push strength
PushRadiusInner = "5.5" //radius from center that experiences full blast power
PushRadiusOuter = "6.5" //radius from center that experiences practically no push power

Re: Grenade jumping & Custom names

Posted: Fri May 02, 2008 4:29 pm
by redgroupclan
So would copying all the BF1 grenade files for the thermal work? Then replacing the bf2 files with the bf1's, etc.

Re: Grenade jumping & Custom names

Posted: Sat May 03, 2008 1:57 pm
by SBF_Dann_Boeing
It'd be easier to do what skyhammer said. Just add PushDeadOnly = 0 to all the exp files.

Re: Grenade jumping & Custom names

Posted: Sun May 04, 2008 4:55 pm
by redgroupclan
Hmm...I tried that and it still didnt push me...
[ExplosionClass]
ClassParent = "com_weap_inf_thermaldetonator_exp"

[Properties]
Push = "15.0"
PushRadiusInner = "5.5"
PushRadiusOuter = "5.5"

Re: Grenade jumping & Custom names

Posted: Tue May 06, 2008 12:44 pm
by [RDH]Zerted
Its been a while since we've talked about push, but from what I remember I think it has to damage you for it to work.

Re: Grenade jumping & Custom names

Posted: Tue May 06, 2008 4:51 pm
by Sky_216
Like I said, add this line to the explosion odf:

PushDeadOnly = "0"

Otherwise it can only push you if it kills you.

Re: Grenade jumping & Custom names

Posted: Tue May 06, 2008 8:16 pm
by [RDH]Zerted
[RDH]Zerted wrote:it has to damage you for it to work.
Meaning using PushDeadOnly = "0" still requires a unit to take damage to be pushed. In SWBF1, you could turn off team damage and blow yourself to new heights without taking any damage.