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Re: Natural Map Pack (Small Updates)

Posted: Fri Mar 25, 2011 8:29 am
by Jendo7
Done a great job on the lighting in these maps.

Re: Natural Map Pack (Small Updates)

Posted: Fri Mar 25, 2011 12:49 pm
by naru1305
wow, nice to see that you follow some of our tips :D

Re: Natural Map Pack (Small Updates)

Posted: Sat Mar 26, 2011 7:43 am
by Anakin
i like the crystal,
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and the objects at bottom right
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Re: Natural Map Pack (Small Updates)

Posted: Sat Mar 26, 2011 10:27 am
by modmaster13
Anakin wrote:i like the crystal,
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and the objects at bottom right
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Uh....what are you trying to prove here? :?

Re: Natural Map Pack (Small Updates)

Posted: Sat Mar 26, 2011 10:35 am
by THEWULFMAN
I think he is saying

"I like these models, they should go in your maps"

That my best guess. :plokoon:

Re: Natural Map Pack (Small Updates)

Posted: Sat Mar 26, 2011 10:49 am
by TK432
Anakin wrote:i like the crystal,
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and the objects at bottom right
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I don't think that any of these huts would fit in my maps as they are now. I considered making a map with these (just a bit reskinned), but I decided not to. Maybe somewhen else.
As for sky's crystals, they are included on Illum.

Some of the props of that pic on the bottom right can be found on Jarolla.

As for Updates, I'm doing a lot scripting right now for Felucias campaign. So I don't have anything new to show. But I'll make sure to show off some new campaign screens as soon as everything works fine.

Re: Natural Map Pack (Small Updates)

Posted: Sat Mar 26, 2011 1:12 pm
by Anakin
THEWULFMAN wrote:I think he is saying

"I like these models, they should go in your maps"

That my best guess. :plokoon:
you are a mentalist
TK432 wrote:
Anakin wrote:i like the crystal,
Hidden/Spoiler:
Image
and the objects at bottom right
Hidden/Spoiler:
Image
I don't think that any of these huts would fit in my maps as they are now. I considered making a map with these (just a bit reskinned), but I decided not to. Maybe somewhen else.
As for sky's crystals, they are included on Illum.

Some of the props of that pic on the bottom right can be found on Jarolla.

As for Updates, I'm doing a lot scripting right now for Felucias campaign. So I don't have anything new to show. But I'll make sure to show off some new campaign screens as soon as everything works fine.
it's a bit bad but i think this object will be best on Tatooin or Kashyyk.

but you could use the flora

Re: Natural Map Pack (Small Updates)

Posted: Sat Mar 26, 2011 1:24 pm
by TK432
Anakin wrote: it's a bit bad but i think this object will be best on Tatooin or Kashyyk.

but you could use the flora
Yeah, but since none of those planets are featured in the map pack...

Some of the flora is on Felucia.

Re: Natural Map Pack (Small Updates)

Posted: Sun Mar 27, 2011 12:04 pm
by modmaster13
I can't wait for this map pack to be released! Nice job! :thumbs:

Re: Natural Map Pack (Small Updates)

Posted: Sun Mar 27, 2011 12:37 pm
by commandoCC-9811
modmaster13 wrote:I can't wait for this map pack to be released! Nice job! :thumbs:
^Ditto^

Re: Natural Map Pack (Small Updates)

Posted: Mon Mar 28, 2011 3:49 pm
by TK432
Time for some new Felucia campaign screens:
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How did that ship go down?
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Dig site is a hot zone
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Unexpected turn. Why is Dooku on Felucia?
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As a last resort, the CIS has mobilized everything to prevent the Republic troops from reaching the extraction point
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Now with the campaign the most time intesive work is done.

Hope you all like it.

Re: Natural Map Pack (campaign content)

Posted: Mon Mar 28, 2011 3:54 pm
by THEWULFMAN
Wow, I love it :thumbs:

Re: Natural Map Pack (campaign content)

Posted: Mon Mar 28, 2011 4:30 pm
by Fiodis
For the last pic, perhaps you mean the caption to be "As a last resort, the CIS has mobilized everything to prevent the Republic troops from reaching the extraction point."

Poor grammer can really detract from a mod.

Re: Natural Map Pack (campaign content)

Posted: Mon Mar 28, 2011 4:36 pm
by TK432
Fixed, thanks.

Re: Natural Map Pack (campaign content)

Posted: Tue Mar 29, 2011 11:38 am
by Anakin
really nice pics

Re: Natural Map Pack (campaign content)

Posted: Tue Mar 29, 2011 3:22 pm
by naru1305
nice campaign, looks realy cool.
but one question: is the felucia-campaingn now longer then the one in the beta?

Re: Natural Map Pack (campaign content)

Posted: Wed Mar 30, 2011 8:19 am
by TK432
naru1305 wrote:is the felucia-campaingn now longer then the one in the beta?
Yes. It is 2-3 missions longer, depending on what end I'll decide to take. Also, there's now more happening around the objectives than in the beta.

Here are some screens of Corellia:
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It only has conquest yet, but I'm open for suggestions. I actually planned some variation of King of the Hill for it but I haven't got my hill timer for it working. (The one I posted in Modding Forum about a week ago.)

Re: Natural Map Pack (Corellia Screens)

Posted: Wed Mar 30, 2011 3:29 pm
by modmaster13
What are the vehicles for Correlia? (If there are any)

Re: Natural Map Pack (Corellia Screens)

Posted: Wed Mar 30, 2011 3:34 pm
by TK432
AT-RT for Republik and AT-ST for Imps. Most paths are too small for any bigger vehicles and it's still balanced for the opposite team.

Re: Natural Map Pack (Corellia Screens)

Posted: Thu Mar 31, 2011 5:29 am
by naru1305
wow, corellia looks amazing :shock: .
go on for it :thumbs: