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Re: Bespin: Urban Canyon
Posted: Wed Jun 13, 2012 12:45 pm
by Anakin
He is glad to see this Map release
Re: Bespin: Urban Canyon
Posted: Wed Jun 13, 2012 2:43 pm
by Lephenix
I found the easter egg! Good map, by the way.
Re: Bespin: Urban Canyon
Posted: Wed Jun 13, 2012 3:49 pm
by Marth8880
Anakin wrote:@tor2: Das hier ist ein englisches Forum XD
Meh, nicht alle Personnen in diesem Forum sprecht sehr gut Englisch, aber ihre English ist nicht SO schlecht. ^^
Please use English only. -Staff
Re: Bespin: Urban Canyon
Posted: Thu Jun 14, 2012 4:40 am
by Anakin
yes good english. i understand what you want to say but your Personnen must be Personen (your word could be a conection of per (per) and sonnen (suns) XD
so and if you say Personen (plural) you have to use plural for the Verb too so sprechen (not sprecht)
SO and in the last sentance english is neuter and not female so it need to be euer. also because you speak to more than 1 person
Ontopic:
Where you found the easter egg?
wait i think i want to find it my selfe. but can you show it with a
Re: Bespin: Urban Canyon
Posted: Sun Jun 17, 2012 6:22 am
by tor2
@Locutus: Can you make it compatible with BFX? I think with this Era it would be very cool!
Re: Bespin: Urban Canyon
Posted: Sun Jun 17, 2012 12:00 pm
by Fiodis
I just tried this map out yesterday. It's quite nice, though the transitions between some of the walkways are a bit odd. The Geonosian's smoke bomb was also ineffective against everyone but me, which was annoying, especially when I found myself surrounded and threw one down reflexively. Also, I kind of expected a death region under the walkways, but the one time I fell down (as a Geonosian) I found I could stand on the edge of a building, rest, and fly back up.
Re: Bespin: Urban Canyon
Posted: Sun Jul 22, 2012 3:18 pm
by Locutus
Yeah, I don't know of a way to make the smoke grenade have any effect on the AI. It does a bit damage if you hit directly, though.
Mostly I play my maps online with my friends, that's what the new units are designed for.
There are death regions, btw. But they're deeper because it looks ugly if you jump from a bridge and die immediately. And there is no advantage in staying on one of the (rare) cliffs so I decided to leave it that way.
EDIT
Finally, my map made it to swbf2 files:
http://starwarsbattlefront.filefront.co ... yon;121113
Double posting is against the RULES; please EDIT your post instead -Staff
Edit2: Oh, I'm sorry, I expected this to be a legal bump.
Re: Bespin: Urban Canyon
Posted: Mon Jul 23, 2012 2:03 pm
by willinator
willinator wrote:For times like this...
Use the shadowpost, you must.
Re: Bespin: Urban Canyon
Posted: Mon Jul 23, 2012 6:20 pm
by hellthedemon
For some reason the CIS and the Rebel heros won't spawn for me...

Re: Bespin: Urban Canyon
Posted: Tue Jul 24, 2012 9:06 am
by Locutus
Do you have other mods installed?
They might conflict with this one because it works for me oO
Re: Bespin: Urban Canyon
Posted: Tue Jul 24, 2012 3:12 pm
by hellthedemon
Locutus wrote:Do you have other mods installed?
They might conflict with this one because it works for me oO
I'll take off the rest of my mods and see if it worked, thanks.
EDIT: Nope, didn't work.
Re: Bespin: Urban Canyon
Posted: Thu Jul 26, 2012 9:54 am
by Locutus
I've tested it again and all I can say that it works for me.
Heroes are Luke (Rebels), Vader (Empire), Obi-Wan (Republic) and Grievous (CIS).
Really no clue why the heroes don't work for you, I'm sorry.
Re: Bespin: Urban Canyon
Posted: Wed Aug 01, 2012 10:17 pm
by TheManWithNoPlan
Wow, the map is beautiful and has great lighting! Really nice job!!!
I love the disk gun too, it's amusing to use. The new units are really fun to play as

Will we see some new sides or maybe even just some new weapon sounds and effects in a later version?

Re: Bespin: Urban Canyon
Posted: Thu Aug 02, 2012 3:12 pm
by Locutus
Thanks.
Honestly, I don't think that I will ever continue this map.
It was fun to make but imho it's complete.
I'm pretty busy with other modding projects at the moment, but maybe I'll start a new map in my holidays which will use the new units from Urban Canyon and might add some more.
I just learned how to use blender - maybe it's time to create some custom objects^^
Re: Bespin: Urban Canyon
Posted: Fri Aug 17, 2012 3:33 pm
by TWINKEYRUNAWAY
This is a pretty well done map. One thing I would suggest doing is getting rid of the smoke grenade and replace it with another. Reason being is because the smoke grenade causes...some lag and also the ai would shoot me regardless if there is smoke.
Re: Bespin: Urban Canyon
Posted: Fri Aug 17, 2012 6:56 pm
by Cleb
Locutus wrote:Yeah, I don't know of a way to make the smoke grenade have any effect on the AI. It does a bit damage if you hit directly, though.
Mostly I play my maps online with my friends, that's what the new units are designed for.
I don't like the lag either, but the map itself makes up for it.
Great map Locutus, I really enjoyed it!
Re: Bespin: Urban Canyon
Posted: Sun Aug 19, 2012 3:13 pm
by Locutus
Thank you
