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Raxus Prime - Test (beta v0.60) released May 24, 06
Posted: Mon Apr 17, 2006 9:42 pm
by Teancum
Posted: Mon Apr 17, 2006 9:44 pm
by -_-
Looks good

Posted: Mon Apr 17, 2006 10:13 pm
by EraOfDesann

Wow, it's my dream come true!
Oh yeah, Tean' will this include models from the game's Conquest multiplayer mode? I'd really like those models to be included...
Posted: Mon Apr 17, 2006 10:40 pm
by Penguin
nice, the models look good as well
Posted: Mon Apr 17, 2006 10:55 pm
by Lord-Bandu
Looks more like Hypori

. Tho I dont have a clue what Raxus Prime looks like

Posted: Mon Apr 17, 2006 10:58 pm
by EraOfDesann
Lord-Bandu wrote:Looks more like Hypori

. Tho I dont have a clue what Raxus Prime looks like

They basically look the same, except Raxus has way more junk, pollution, and water. Gotta love acid rain.

Posted: Mon Apr 17, 2006 11:05 pm
by Syth
Yah, Raxus is a giant junk yard planet that was in the Clone Wars
Looks good! but I do hope obi and/or anikan are going to be the heroes instead of yoda since thats how it was in the game
Posted: Tue Apr 18, 2006 12:25 am
by jangoisbaddest
Holy crap!
Nice work. I've always thought Raxus Prime would make a really good vehicle - rich Battlefront map

Posted: Tue Apr 18, 2006 12:28 am
by Postulio
dang, looks exactly like the level from the game

Posted: Tue Apr 18, 2006 1:42 pm
by Teancum
I think I'll release the test level soon. Please keep in mind it's not meant to be a real level. It's just for testing purposes, so it's Hero Assault only.
What I'd like to do is create a Raxus level that takes place right after you destroy the first Protodeka. Basically the CIS would have a convoy that's trying to get the barge with the Harvester to a ship. The Republic has to try and stop them and destroy the barge. Should be fairly to do with Procedural animation. Just make the barge a CommandHover and give it 0 values for speed/turn/etc. Then we just run it through a set of frames, along with the vehicle spawn points. That way if a vehicle explodes it respawns right next to the convoy.
Posted: Tue Apr 18, 2006 3:04 pm
by Guest
Teancum
good screens!
P.S. but i think, what your next projects will be Geonosis Space (Torrent!) and convertion Haruun Kal.
Posted: Tue Apr 18, 2006 6:07 pm
by minilogoguy18
i have to finish the torrent fighter, but id like to see Anakin, ep2 (i have a model of him) and Count Dooku as the heroes and use a bunch of ep2 clones like the game.
Posted: Wed Apr 19, 2006 10:46 am
by richard
I remember this level from the game: SW Clone Wars. It's cool and btw is the Harvester the big weapon like in that game cause then it would ROCK!!!
Posted: Wed Apr 19, 2006 10:58 am
by Teancum
Nope, no harvester. I have the model, but not the FX files and animations that go with it. The best I could do is a prop.
Posted: Wed Apr 19, 2006 12:37 pm
by minilogoguy18
i could probably animate it Teancum, ill just grab the model and maybe make a looping animation kinda like what the sensor relays for the capital ships use. ill hit you up on msn later, we both have all the same models from CW

Posted: Wed Apr 19, 2006 1:53 pm
by Teancum
Sure thing bro. If we can't find the model by itself I know it's sitting on the Raxus barge.
Posted: Wed Apr 19, 2006 5:35 pm
by dreadlordnyax
i would love to see a drivable protodeka - i love those things! probably wont happen, but one can wish...
Posted: Wed Apr 19, 2006 5:52 pm
by Teancum
Unfortunately our 'source' scoured his drive looking for the files to the Protodeka, but to no avail.
Posted: Wed Apr 19, 2006 8:07 pm
by Unknown
would it be possible to convert any ground textures from that game? because i was gonna do a map for Thule but i might leave it to the pros if they have any plans of it.
Posted: Thu Apr 20, 2006 8:46 am
by ethannet
The Clone Wars models are great, Teancum, but is Yoda the only one you did? Because I think that Clones should be modeled, too. Great work, though.