Hi there again. Im having problems with adding an era to my map im creating.
1st the icon is not showing but i think that could be fixed
2nd the era shows but it doesnt allow me to add it to the list so i can't play.
I followed every step and i dont know how to fix it. can smeone help me.
Re: Adding Era Problems.
Posted: Mon Sep 07, 2009 9:47 pm
by Labj
So, i guess, that you are following correctly the steeps in the Unofficial patch docs, its on the map“s list of eras in game ? or if you click it crashes ?
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
sp_missionselect_listbox_contents[sp_n+1] = { isModLevel = 1, mapluafile = "5TF%s_%s", era_g = 1, era_c = 1, era_m =1, mode_con_g = 1, mode_con_c = 1,}
mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("5TF","5TFg_con",4)
AddDownloadableContent("5TF","5TFc_con",4)
AddDownloadableContent("5TF","5TFt_con",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\5TF\\data\\_LVL_PC\\core.lvl")
Re: Adding Era Problems.
Posted: Mon Sep 07, 2009 10:24 pm
by kinetosimpetus
Hidden/Spoiler:
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\5TF\\data\\_LVL_PC\\core.lvl")
see what that does blue, suggested adding it red, suggest making them the same, also, make sure the mission.req and the ***(m or t?)con.req, and the ***(m or t?)con.lua have the right names