How do you disconnect vertexes for UV mapping?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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maxloef
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How do you disconnect vertexes for UV mapping?

Post by maxloef »

in XSI HOW do you disconect vertexes for Uv mapping??
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t551
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RE: How do you????

Post by t551 »

If you mean what I think you mean, that is not how texturing is handled in XSI. In the tutorials sticky, there is a texturing tutorial by Lord-Bandu. Follow the six-step process that is partway down the page.
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minilogoguy18
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RE: How do you????

Post by minilogoguy18 »

the easiest way to do it without doing a bunch of crap lke disconnecting components is to turn it to the polygon selection filter thats inside the UV editor and then change it back to vertice and unselect the verts you dont wanna move using ctrl+shift+click and then move the one thats left over.
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