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VERSION 1.0 Released [ATN] 501st Clone Legion Mod
Posted: Fri Nov 25, 2011 6:05 pm
by ARCTroopaNate
This mod replaces the rep sides on all CW stock maps. This mod has custom effects, weapons, skins and models. I did my best to make this as balanced as possible.
CREDITS
This mod would not have been possible without.
Majin Revan - For Clone Commando DC-17 ICWS Sniper Rifle Model
Darth D.U.C.K - For DC-17 Hand Blaster Model
Pahricida - For the Custom DC-15A, DC-17 and WESTAR Blasters
wazmol69 - For exporting the DC-15A model to Battlefront II without a single polygon or UV lost.
Rekubot - For resizing the DC-15A rifle and adjusting the grip.
Icmember - For AT-RT Driver
You may use my Republic side in this mod in any of your maps but please do not
edit it.
Shell Images
Geonosis Trooper Images
AT-TE
Recon Commando
VERSION 1.0 LINK http://www.gamefront.com/files/21155962/CLM+1.0.zi
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Fri Nov 25, 2011 6:18 pm
by THEWULFMAN
Can we see some screenshots? This would break online compatibility, right?
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Fri Nov 25, 2011 6:22 pm
by ARCTroopaNate
Yes this does overwrite online compatibility. I'm uploading a few screenies to imageshack as we speak. More screenshots will be uploaded later. Battlefront doesn't like me right now.
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Fri Nov 25, 2011 7:42 pm
by ZaxusFett
Errrr the screenshots arent there
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Fri Nov 25, 2011 9:24 pm
by RevanSithLord
Weird, because I see them...
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Fri Nov 25, 2011 9:34 pm
by ARCTroopaNate
I see them as well. That's strange.
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Sat Nov 26, 2011 2:28 pm
by Noobasaurus
Is this one of the mods where you have to copy over the side files to your data folder?
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Sat Nov 26, 2011 3:03 pm
by ARCTroopaNate
Please. Read the README. All you have to do is put CLM in your addon folder. Its a mission mod. It overrides your stock CW missions.
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Sat Nov 26, 2011 4:50 pm
by ShadowWing
I don't quite understand. Is this a side mod or an era mod?
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Sat Nov 26, 2011 5:22 pm
by ARCTroopaNate
It's a mix of both. I overrode the scripts for Clone Wars Conquest on these maps.
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Sun Nov 27, 2011 10:20 pm
by ShadowWing
ARCTroopaNate wrote:It's a mix of both. I overrode the scripts for Clone Wars Conquest on these maps.
Hmmm. So I take it that it won't add to the mission count?
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Mon Nov 28, 2011 5:17 pm
by ARCTroopaNate
Yes. It adds 0 missions to your count.
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Mon Nov 28, 2011 7:14 pm
by Noobasaurus
New jet effects? That would be nice.
ARCTroopaNate wrote:
Jet Commando
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Wed Nov 30, 2011 3:26 pm
by ARCTroopaNate
Will do. I can't believe that I forgot about that. Just FYI this mod edits award weapons as well, so play with an award profile.
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Thu Dec 01, 2011 9:07 pm
by ZaxusFett
i found some things that need to be fixed some of the weapon icons are floating in mid air and the grunt rifle is slow and the red dots on the snipers armor looks a little off due to the 501st being blue color
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Thu Dec 01, 2011 9:40 pm
by ARCTroopaNate
Weapon Icons will be fixed. The rifle is supposed to be like that, it's a really great weapon when you get used to it (Hint: AIM FOR THE HEAD) The Red Dots will also be removed. Thanks so much for the suggestions!

Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Thu Dec 01, 2011 9:45 pm
by ZaxusFett
or increase the firing speed a tiny bit
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Thu Dec 01, 2011 9:49 pm
by ARCTroopaNate
Then it's be WAAAAAY overpowered. It's overpowered now as is. Just aim for the head. It's a 1-2 hit KO.
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Thu Dec 01, 2011 9:51 pm
by ZaxusFett
or decrease the power of the laser and increase the speed :clone:
Re: ARC_Troopa_Nate's 501st Clone Legion Mod
Posted: Thu Dec 01, 2011 9:53 pm
by THEWULFMAN
I'm going to side with Nate on this one. A slow firing rifle can be just fine. The DC-15a in my TCW mod is slow to fire, and is only semi-automatic, but it's powerful. It balances out.