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Re: Model showcase thread

Posted: Fri Feb 15, 2008 1:06 am
by trainmaster611
Yeah, he made an entire series of diagrams using signs and different SWBF2 map elements for his project on the water cycle :lol:

He's gonna tour his teacher through it with free cam.

Re: Model showcase thread

Posted: Fri Feb 15, 2008 10:21 am
by Caleb1117
LOL!

Thats a neat Idea!

Give the map rain, but make a huge rainshadow region so it won't on most of the map.

Re: Model showcase thread

Posted: Fri Feb 15, 2008 4:37 pm
by Darth_Z13
Caleb1117 wrote:Give the map rain, but make a huge rainshadow region so it won't on most of the map.
Lol, that's exactly what I did. :P

Re: Model showcase thread

Posted: Fri Feb 15, 2008 7:06 pm
by Thunder
just something i made in a bout 10
i imported Ace's cody face abd pasted it on the ep3_sniper
:P
Image

Re: Model showcase thread

Posted: Fri Feb 15, 2008 9:34 pm
by HobGoblin_264
Looks great :D , is the head that shiny ingame though? *cough* someone really needs to make a helmentless jango and bobba *cough*

Re: Model showcase thread

Posted: Fri Feb 15, 2008 9:59 pm
by Thunder
omg you read my mind of what i was doing next :(
i just made one too O.o
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Re: Model showcase thread

Posted: Fri Feb 15, 2008 10:28 pm
by HobGoblin_264
Might want to slightly change around the head, by adding some scars and stuff. Make the head alittle smaller, and you've got you're self a pro model :thumbs: .

Re: Model showcase thread

Posted: Fri Feb 15, 2008 11:18 pm
by EGG_GUTS
Thunder wrote:omg you read my mind of what i was doing next :(
i just made one too O.o
Image
Ah, I see you used my idea i suggested to you :wink:

It looks very nice :thumbs:

Re: Model showcase thread

Posted: Sat Feb 16, 2008 12:25 am
by Darth_Z13
HobGoblin_264 wrote:Looks great :D , is the head that shiny ingame though? *cough* someone really needs to make a helmentless jango and bobba *cough*
*cough* I already did, check Asset Pack 1 *cough* :P

Re: Model showcase thread

Posted: Sat Feb 16, 2008 9:15 am
by Commander_Cody771
Nice thunder! :thumbs:

Re: Model showcase thread

Posted: Sun Feb 17, 2008 2:38 pm
by jedi_pilot
Awsome Jango Fett :thumbs: !!!

Re: Model showcase thread

Posted: Sun Feb 17, 2008 9:21 pm
by RepSharpshooter
Image
ACP Array gun. I'm going to put it in my death match mode for Rhen Var fortress. I hope to make a repeater weapon from Republic Commando as well. Nothin special I admit, it was a quickie model and texture within an hour or two.

Re: Model showcase thread

Posted: Sun Feb 17, 2008 9:22 pm
by Penguin
Looks more like a cannon/shotgun

Re: Model showcase thread

Posted: Sun Feb 17, 2008 9:29 pm
by RepSharpshooter
http://www.ugo.com/channels/games/features/republiccommando/weapons4.asp wrote:ACP Array Gun
The ACP Array Gun is a close-quarters weapon, used when range is not an issue but extreme blast force is non-negotiable. With a robust blast spread, each particle charge in each shell is equivalent to a single bolt from the ACP Repeater Gun.

Manufacturer: Arakyd Industries

Image

Ammunition Type: Accelerated Particle Charge Shell
Ammo Count: 8 x 8 Particle Charges per shot
Clip Count: 4
Range: 1500
Effective Blast Range: 800
Area Effect: Blast Radius
Yeah it's basically a shotgun.

Re: Model showcase thread

Posted: Mon Feb 18, 2008 10:41 am
by Taivyx
Why not make it the CIS shotgun in 1.2?

Where did you get those textures? They look perfect.

Re: Model showcase thread

Posted: Mon Feb 18, 2008 1:46 pm
by jedi_pilot
Nice shotgun :D !!! I think the texture looks awsome :thumbs: !!!

Re: Model showcase thread

Posted: Mon Feb 18, 2008 6:16 pm
by RepSharpshooter
Image

Here's an acp repeater to go with it. It totally rocks ingame, trust me. As soon as I get more done, I'll put in the fc mod and take a ton of pictures of everything.

Re: Model showcase thread

Posted: Mon Feb 18, 2008 6:53 pm
by Penguin