Door question [Solved]
Posted: Sat Dec 18, 2010 1:49 pm
Is there a way to change how close you have to be to a door before it opens?
Thanks!
Thanks!
That's not true. If you read through the tutorial, you'll note that while your trigger primitive is created in XSI, it is scalable through an .odf line:ryukaji wrote:you gotta do that in xsi
http://www.gametoast.com/forums/viewtop ... 36&t=14540
unless you animate it through ze, and scripted it in your .lua then you could control your trigger region. but this is a longer process if your adding a lot of doors.
Code: Select all
AnimationTrigger = "hp_bdoor 16.0"Eh. What Mav quoted is already in the modelling FAQ.Cerfon Rournes wrote:I think this should be added to the FAQ
very cool didnt know that either, but then again Ive never played much around with doorsMaveritchell wrote:That's not true. If you read through the tutorial, you'll note that while your trigger primitive is created in XSI, it is scalable through an .odf line:ryukaji wrote:you gotta do that in xsi
http://www.gametoast.com/forums/viewtop ... 36&t=14540
unless you animate it through ze, and scripted it in your .lua then you could control your trigger region. but this is a longer process if your adding a lot of doors.The number following the trigger name can be used to universally scale the trigger's size.Code: Select all
AnimationTrigger = "hp_bdoor 16.0"