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Wrist weapon; how to do this

Posted: Tue Jan 22, 2008 6:28 pm
by MandeRek
Hey Guys, while i was making a SCUBA Trooper i wondered if i could get a guided torpedo out of his backpack/jetpack. Then i thought of the wrist blasters.. How would i get the wrist blaster to come out of the torpedo? Should i just add a hp_weapons in the backpack, or should it be a hp_fire? Also, where should i put it looking at hierarchy and what should i call in the torpedo odf? Thanks in advance!

Re: Wrist weapon; how to do this

Posted: Sat Jan 26, 2008 6:45 am
by DarthD.U.C.K.
if you add the hp_weapons to the jetpack, he wouldnt be able to use other weapons without looking stupid.
i think you have to make a new hardpoint on his jetpack and use the hardpoint as offhand firepoint, that shots the torpedo. I would make a new animbank for the shot too.

EDIT: for the odf: i found this in the wampas lightsaber odf:

Code: Select all


OffhandGeometryName = "hot_inf_weap_r_smash"
OffhandFirePointName    = "hp_fire_lightsabre bone_l_hand"
LightSaberLength        = "0.0"
LightSaberWidth         = "0.08"
//LightSaberTexture         = "bluelightsabre"
//LightSaberTrailColor  = "82 255 7 255"


Re: Wrist weapon; how to do this

Posted: Sat Jan 26, 2008 2:07 pm
by MandeRek
Thanks, but i think the wampa odf doesn't help this, since i just want something to shoot from the pack... I don't want it to act like a sword. But thanks though.. If this is true, is it possible to add 2 hp_weapons? How would i do this people :?

Re: Wrist weapon; how to do this

Posted: Sat Jan 26, 2008 2:27 pm
by Caleb1117
No he means you add a null, and use it in the ODF, as an offhand firepoint, its used in wampas but can be used for other stuff.


OffhandGeometryName = "hot_inf_weap_r_smash"
OffhandFirePointName = "hp_fire_lightsabre bone_l_hand"

Re: Wrist weapon; how to do this

Posted: Sat Jan 26, 2008 3:17 pm
by MandeRek
So, i just create a null, call it what i want and then i can use it that way? so, where should i put this into the hierarchy?

Re: Wrist weapon; how to do this

Posted: Sat Jan 26, 2008 5:34 pm
by Taivyx
Hey, I was just wondering how to do this myself.
*goes to work on implementing it to T3's blaster*

Re: Wrist weapon; how to do this

Posted: Sat Jan 26, 2008 7:19 pm
by Syth
Ever see my jango jetpack missile ODF?

Code: Select all

FirePointExtraOffset = "0 0.3 2"
ShotDelay           = "2.0"
ShotPatternCount    = "1"
ShotPatternPitchYaw     = "-15.0 0.0" //makes it come out at an angle
That makes it some out at an angle, as if from the jetpack

Re: Wrist weapon; how to do this

Posted: Sun Jan 27, 2008 7:15 am
by MandeRek
And it doesn't need a new model or null or something like that? That's great Syth, thanks a million! :D